<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Latest Topics</title><link>https://gdtf-share.com/forum/index.php?/forum/2-general/</link><description>General Latest Topics</description><language>en</language><item><title>Example-Fixtures for multiple Logical Channels</title><link>https://gdtf-share.com/forum/index.php?/topic/1757-example-fixtures-for-multiple-logical-channels/</link><description><![CDATA[<p>
	<b>Hi everyone,</b>
</p>

<p>
	<b>My friends and I are currently developing an open-source lighting control software and we want to add complete GDTF support. Because of this, I am currently working on deeply understanding the GDTF specification so we can implement all its features correctly.</b>
</p>

<p>
	<b>I have already created some GDTF files that work flawlessly on grandMA3, utilizing almost every feature I've discovered in the GDTF Builder. However, I still don't fully grasp the exact purpose of Logical Channels and why I would need to use multiple Logical Channels on a single DMX-Channel, instead of just using multiple Channel Functions within Mode Master Containers.</b>
</p>

<p>
	<b>I've created some test GDTFs trying to use two Logical Channels on one DMX-Channel, but I can never get them to work—they always show up as red (invalid) in the Builder. I searched the GDTF Share for examples of fixtures that actually do this in practice, but I couldn't find a single one.</b>
</p>

<p>
	<b>Does anyone know of a specific fixture on the Share that successfully uses multiple Logical Channels? I would love to look at a working example so I can finally understand their exact use case.</b>
</p>

<p>
	<b>Thanks!</b>
</p>
]]></description><guid isPermaLink="false">1757</guid><pubDate>Sat, 08 Aug 2026 17:51:03 +0000</pubDate></item><item><title>4 Cell LED Crowd blinder rendering incorrectly</title><link>https://gdtf-share.com/forum/index.php?/topic/1748-4-cell-led-crowd-blinder-rendering-incorrectly/</link><description><![CDATA[<p>
	I’m having trouble with something that seems like it should be a simple fix; I’m working on getting the profile for the Chauvet Strike Array 4C’s to render its beams correctly. It’s a 4 cell RGB LED crowd blinder.  I can’t seem to find the right boxes to tick to link the individual cells to the main beam control. Currently the beam looks like it originates in the center of the fixture pointed downwards… in the geometry editor it looks like everything is placed correctly but I can’t figure out what parameters to link to get it to look right. I’m pretty new to working on GDTFs so any help would be appreciated! I’m using Vectorworks Showcase to visualize if that helps. Thanks!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="810" href="https://gdtf-share.com/forum/uploads/monthly_2026_04/image.png.bede4b56624a4ac4b6b1f86f06aecc06.png" rel=""><img alt="image.thumb.png.2ebab05e98451a346cc17f87147d04bb.png" class="ipsImage ipsImage_thumbnailed" data-fileid="810" data-ratio="55.80" width="1000" src="https://gdtf-share.com/forum/uploads/monthly_2026_04/image.thumb.png.2ebab05e98451a346cc17f87147d04bb.png" /></a>
</p>

<p>
	Attached is a view from the back in Vectorworks with the GDTF that Chauvet made so you can see what I mean.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1748</guid><pubDate>Mon, 27 Apr 2026 19:49:10 +0000</pubDate></item><item><title>Ring control</title><link>https://gdtf-share.com/forum/index.php?/topic/1744-ring-control/</link><description><![CDATA[<p>
	Hi,
</p>

<p>
	its my first time creating a file for a fixture and I am struggling to get everything working as it should. I have a Beamz FUZE 1910 and you should be able to control the pixels in 3 sets (the centre, middle ring and outer ring) does anyone have any advice on how to get this working.
</p>

<p>
	Many thanks,
</p>

<p>
	Liam
</p>
]]></description><guid isPermaLink="false">1744</guid><pubDate>Wed, 08 Apr 2026 11:02:22 +0000</pubDate></item><item><title>V-Show GDTF builds</title><link>https://gdtf-share.com/forum/index.php?/topic/1743-v-show-gdtf-builds/</link><description><![CDATA[<p>
	Good day. I'm new to building GDTF files. And I'm just struggling with it. If there is anyone that can help me by building it. It would be much appreciated.
</p>

<p>
	The fixtures Are the following. 
</p>

<p>
	 
</p>

<p>
	V-SHOW.
</p>

<p>
	 
</p>

<p>
	S710 profile
</p>

<p>
	BL200studio Blinder
</p>

<p>
	T918
</p>

<p>
	R740L
</p>
]]></description><guid isPermaLink="false">1743</guid><pubDate>Sun, 29 Mar 2026 15:56:58 +0000</pubDate></item><item><title>How to implement  rgb led ring on front of a beam fixture</title><link>https://gdtf-share.com/forum/index.php?/topic/1741-how-to-implement-rgb-led-ring-on-front-of-a-beam-fixture/</link><description><![CDATA[<p>
	How to implement  rgb led ring on front of a beam fixture? I cannot get this to work. If I have the beam working then the ring doesn't work and I have the ring working the beam isn't working. In geomtries I have Beam and ring under each orther. Beam is set to geometric type beam when I set ring also to geometric type beam the ring is working but the beam not anymore. If I set the ring to colorfilter the beam is working but the ring not. Which geometric type the ring needs to be? The ring geometrie is behind the Beam geometrie. Ring geometrie is 20mm wider than the beam geometrie so a ring should be visible. Do i need to override something under DMX with "add relation"? Tried erverything but can't get it to work in GMA3. 
</p>

<p>
	Anybody know any working example fixtures?
</p>
]]></description><guid isPermaLink="false">1741</guid><pubDate>Sun, 15 Mar 2026 11:11:58 +0000</pubDate></item><item><title>Orientation of Robe Fixtures</title><link>https://gdtf-share.com/forum/index.php?/topic/1737-orientation-of-robe-fixtures/</link><description><![CDATA[<p>
	Hi,
</p>

<p>
	is there a reason why the basement renders in the wrong orientation? (Found this with a LEDBeam 350 and T1)
</p>

<p>
	When placing a hanging fixture In VW, if you want the cables US and tilt the fixture "up" towards the audience, you need to rotate the fixture 180° around the Z-axis. The pigtail shows US. – In MA3, the same fixture shows the pigtail on the DS side?
</p>
]]></description><guid isPermaLink="false">1737</guid><pubDate>Mon, 16 Feb 2026 08:04:03 +0000</pubDate></item><item><title>Missing UUID</title><link>https://gdtf-share.com/forum/index.php?/topic/1735-missing-uuid/</link><description><![CDATA[<p>
	Hey, 
</p>

<p>
	I have found that the GDTF Share API (<a href="https://gdtf-share.com/apis/public/getList.php" rel="external nofollow">https://gdtf-share.com/apis/public/getList.php</a>) returns one fixture without a UUID (well, with a null UUID):
</p>

<pre class="ipsCode prettyprint lang-javascript prettyprinted"><span class="pun">{</span><span class="pln">
  </span><span class="str">"rid"</span><span class="pun">:</span><span class="pln"> </span><span class="lit">58754</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"fixture"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"StarColor72"</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"manufacturer"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"BeamZ"</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"revision"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"StarColor72_1"</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"creationDate"</span><span class="pun">:</span><span class="pln"> </span><span class="lit">1709560019</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"lastModified"</span><span class="pun">:</span><span class="pln"> </span><span class="lit">1769963351</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"uploader"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"User"</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"rating"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"N/A"</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"version"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"1.2"</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"creator"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"RickD"</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"uuid"</span><span class="pun">:</span><span class="pln"> </span><span class="kwd">null</span><span class="pun">,</span><span class="pln">
  </span><span class="str">"modes"</span><span class="pun">:</span><span class="pln"> </span><span class="pun">[</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
      </span><span class="str">"name"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"8 Channels"</span><span class="pun">,</span><span class="pln">
      </span><span class="str">"dmxfootprint"</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8</span><span class="pln">
    </span><span class="pun">},</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
      </span><span class="str">"name"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"10 Channel"</span><span class="pun">,</span><span class="pln">
      </span><span class="str">"dmxfootprint"</span><span class="pun">:</span><span class="pln"> </span><span class="lit">10</span><span class="pln">
    </span><span class="pun">},</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
      </span><span class="str">"name"</span><span class="pun">:</span><span class="pln"> </span><span class="str">"4 Channels"</span><span class="pun">,</span><span class="pln">
      </span><span class="str">"dmxfootprint"</span><span class="pun">:</span><span class="pln"> </span><span class="lit">4</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
  </span><span class="pun">],</span><span class="pln">
  </span><span class="str">"filesize"</span><span class="pun">:</span><span class="pln"> </span><span class="lit">980578</span><span class="pln">
</span><span class="pun">}</span></pre>

<p>
	The GDTF file for the given revision seems to have GUID: <a href="https://fixturebuilder.gdtf-share.com/load/?rid=58754" rel="external nofollow">https://fixturebuilder.gdtf-share.com/load/?rid=58754</a><br />
	<br />
	Is the UUID field option in the response and I need to handle this case or is this simply a bug?<br />
	I have also trouble finding the official GDTF Share API spec. Is this the reference? <a href="https://www.gdtf.eu/gdtf/share_api/share-api/" rel="external nofollow">https://www.gdtf.eu/gdtf/share_api/share-api/</a><br />
	It would be good to define which of those properties are optional and which aren't.
</p>

<p>
	Thanks
</p>
]]></description><guid isPermaLink="false">1735</guid><pubDate>Fri, 06 Feb 2026 04:05:56 +0000</pubDate></item><item><title>The orientation and position of the axes are incorrect after uploading the 3DS model, and the model cannot be displayed correctly in MA3 3D.</title><link>https://gdtf-share.com/forum/index.php?/topic/1731-the-orientation-and-position-of-the-axes-are-incorrect-after-uploading-the-3ds-model-and-the-model-cannot-be-displayed-correctly-in-ma3-3d/</link><description><![CDATA[<p>
	A GDTF file for a light was created, but after uploading the 3DS model, the axis orientation and position are incorrect, and the model cannot be displayed correctly in MA3 3D.
</p>
<p>
<a class="ipsAttachLink" href="https://gdtf-share.com/forum/applications/core/interface/file/attachment.php?id=790&amp;key=982d8679da116f87d85fb2720bae6798" data-fileExt='gdtf' data-fileid='790' data-filekey='982d8679da116f87d85fb2720bae6798'>AML_Lighting@AL-Q5IP_AuraZoom_FX_IP65@V1.0.gdtf</a></p>]]></description><guid isPermaLink="false">1731</guid><pubDate>Sun, 25 Jan 2026 03:29:30 +0000</pubDate></item><item><title>How to convert GDTF format to ssl2</title><link>https://gdtf-share.com/forum/index.php?/topic/1728-how-to-convert-gdtf-format-to-ssl2/</link><description><![CDATA[<p>
	Is it possible to convert GDTF files to ssl2 to be used with sunlite suite
</p>
]]></description><guid isPermaLink="false">1728</guid><pubDate>Thu, 01 Jan 2026 11:41:23 +0000</pubDate></item><item><title>login time</title><link>https://gdtf-share.com/forum/index.php?/topic/1709-login-time/</link><description><![CDATA[<p>
	Hi,
</p>

<p>
	would it be possible to set the login time a little bit longer (1 hour at least) ?
</p>

<p>
	best regards,
</p>

<p>
	nicolas
</p>
]]></description><guid isPermaLink="false">1709</guid><pubDate>Fri, 31 Oct 2025 16:27:57 +0000</pubDate></item><item><title>GDTF share API returns empty fixture list</title><link>https://gdtf-share.com/forum/index.php?/topic/1705-gdtf-share-api-returns-empty-fixture-list/</link><description><![CDATA[<p>
	Hey,
</p>

<p>
	I just noticed that the GDTF share API (<a href="https://gdtf-share.com/apis/public/getList.php" rel="external nofollow">https://gdtf-share.com/apis/public/getList.php</a>) returns an empty list since today.
</p>

<pre class="ipsCode prettyprint lang-javascript prettyprinted"><span class="pun">{</span><span class="str">"result"</span><span class="pun">:</span><span class="kwd">true</span><span class="pun">,</span><span class="str">"list"</span><span class="pun">:[]}</span></pre>

<p>
	I get the same result with two different accounts and if I use the API programmatically through URLSession or just open the URL in Safari.
</p>

<p>
	Would be great if someone could have a look into what has been changed and rollback or fix it.
</p>
]]></description><guid isPermaLink="false">1705</guid><pubDate>Thu, 23 Oct 2025 01:47:28 +0000</pubDate></item><item><title>GDTF Builder Offline Editor</title><link>https://gdtf-share.com/forum/index.php?/topic/1701-gdtf-builder-offline-editor/</link><description><![CDATA[<p>
	<span style="background-color:#edf1f9;color:rgba(0,0,0,0.85);font-size:14px;"><font style="vertical-align:inherit;"><font style="vertical-align:inherit;">Where can I download it<br />
	GDTF Builder Offline Editor</font></font></span>
</p>
]]></description><guid isPermaLink="false">1701</guid><pubDate>Mon, 15 Sep 2025 14:32:57 +0000</pubDate></item><item><title>Manufacture Page</title><link>https://gdtf-share.com/forum/index.php?/topic/1698-manufacture-page/</link><description><![CDATA[<p>
	<span style="background-color:#32345f;color:#000000;font-size:medium;text-align:left;">Hi! How can I activate the manufacturer’s page? I’d like to set it up nicely. Also, how can I move our fixtures to the “from manufacturer” section? I have already submitted a request to create the manufacturer’s page and sent our Login ID.</span>
</p>
]]></description><guid isPermaLink="false">1698</guid><pubDate>Mon, 25 Aug 2025 08:09:29 +0000</pubDate></item><item><title>How to modify the path in the information table in GDTF</title><link>https://gdtf-share.com/forum/index.php?/topic/1694-how-to-modify-the-path-in-the-information-table-in-gdtf/</link><description><![CDATA[<p>
	Hello, group leader. I downloaded the GDTF file and tested it. There is a model in it and it can be used. I modified the model path in the information table of the original file and recompressed it into ZIP format. I changed the suffix to GDTF and it cannot be used. Is there a problem with this method? Where is the bitmap? Group leader, how did you modify the path?
</p>
<p>
<a class="ipsAttachLink" href="https://gdtf-share.com/forum/applications/core/interface/file/attachment.php?id=756&amp;key=e75845084b925f5311c6cd82ff9f2f5f" data-fileExt='GDTF' data-fileid='756' data-filekey='e75845084b925f5311c6cd82ff9f2f5f'>SAN@FG-78000@9999).GDTF</a></p>]]></description><guid isPermaLink="false">1694</guid><pubDate>Fri, 27 Jun 2025 14:40:37 +0000</pubDate></item><item><title>There is no model in the GDTF file</title><link>https://gdtf-share.com/forum/index.php?/topic/1691-there-is-no-model-in-the-gdtf-file/</link><description><![CDATA[<p>
	<font style="vertical-align:inherit;"><font style="vertical-align:inherit;">在创建新的GDTF文件后，组件模型是自定义的（由我自己创建并上传）。任何控制台中都没有组件模型。解压GDTF文件后，文件夹中没有组件模型（由我自己创建）。默认模型是（例如立方体和圆柱体）。</font></font>
</p>
<p>
<a class="ipsAttachLink" href="https://gdtf-share.com/forum/applications/core/interface/file/attachment.php?id=750&amp;key=6b6fc7e67a3eb0385039c332c07cc5cf" data-fileExt='gdtf' data-fileid='750' data-filekey='6b6fc7e67a3eb0385039c332c07cc5cf'>SAN@FG-780@QWRV1.2.gdtf</a></p>]]></description><guid isPermaLink="false">1691</guid><pubDate>Wed, 11 Jun 2025 03:35:14 +0000</pubDate></item><item><title>Visualizing Custom Attributes</title><link>https://gdtf-share.com/forum/index.php?/topic/1683-visualizing-custom-attributes/</link><description><![CDATA[<p>
	Hello All!
</p>

<p>
	I'm trying to make custom profiles for a variety of devices in the special effects world because, while some effects manufacturer provide fixture profiles, I also want to be able to use GrandMa's 3D Viewer for at-home programming/practicing. I have my 3d models (after learning that you want to keep your number of vertices fairly limited). I am able to create what I believe are functional DMX profiles (I need real-world testing, but the values on my DMX sheet seem like they're doing the correct things). What I'm currently struggling with is getting the 3D Viewer to function along with the DMX Sheet.
</p>

<p>
	I'm currently trying to build an Atlas Fog Machine. I have LEDs which change color and a plume of fog which has its own intensity value. By creating a custom attribute, "Fog" (in Feature Group Dimmer.DImmer), I can see on my DMX sheet that my Fog attribute changes the values in the correct DMX channel, and my standard Dimmer attribute changes the intensity of all my LED DMX channels. In my geometries, I have beams for all my LEDs, and a beam for my fog head. What I would like is my Fog attribute to be tied to the visualization of my fog head beam. Currently, I have linked the fog head geometry to the Fog channel and the Fog attribute, yet in the visualizer it insists on being shown only with the LEDs.
</p>

<p>
	My current best guess is that my custom Fog attribute isn't recognized as having any data that the 3D Visualizer needs to output, and so my otherwise unaccounted-for fog beam is being lumped in to the standard Dimmer attribute with my LEDs. How can I separate my beams, so that the Visualizer is aware that I have two dimmers controlling different beams?
</p>

<p><a href="https://gdtf-share.com/forum/uploads/monthly_2025_05/Screenshot2025-05-03130217.png.e3e51e1cfe0e47a81a92da268eccac2b.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="744" src="https://gdtf-share.com/forum/uploads/monthly_2025_05/Screenshot2025-05-03130217.thumb.png.a8ac8c69024104c5d558b9369ac015b2.png" data-ratio="119.05" width="630" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2025-05-03 130217.png"></a></p>
<p><a href="https://gdtf-share.com/forum/uploads/monthly_2025_05/Screenshot2025-05-03130251.png.a1d32535262e6c4646b2d9b4f67d3319.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="745" src="https://gdtf-share.com/forum/uploads/monthly_2025_05/Screenshot2025-05-03130251.thumb.png.a0666119a80c964943bf9ae98021b413.png" data-ratio="41.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2025-05-03 130251.png"></a></p>
<p><a href="https://gdtf-share.com/forum/uploads/monthly_2025_05/Screenshot2025-05-03130349.png.39e648178dd0303f0d2da72b4b18b12e.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="746" src="https://gdtf-share.com/forum/uploads/monthly_2025_05/Screenshot2025-05-03130349.thumb.png.4406c67012d433d9b3f808821d6f323c.png" data-ratio="52.9" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2025-05-03 130349.png"></a></p>]]></description><guid isPermaLink="false">1683</guid><pubDate>Sat, 03 May 2025 20:11:22 +0000</pubDate></item><item><title>Mat panel with light (fixture where the surface is the emitter)</title><link>https://gdtf-share.com/forum/index.php?/topic/1688-mat-panel-with-light-fixture-where-the-surface-is-the-emitter/</link><description><![CDATA[<p>
	Hi All
</p>

<p>
	I have a set with build in LED (White only), that backlights a lot of mat plasticcover that is 20cm wide and has different lenght (from app. 5 to 7m long).
</p>

<p>
	The set is made in Vectorworks and I would like to do the GDTF in there - Is there anybody here who has experience with this type of source, buliding it and get it to work in 3D on gMA3?
</p>

<p>
	Best Sylvest
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1688</guid><pubDate>Mon, 26 May 2025 20:32:43 +0000</pubDate></item><item><title>Download entire Library</title><link>https://gdtf-share.com/forum/index.php?/topic/322-download-entire-library/</link><description><![CDATA[<p>
	I checked GDTF-Share a few months ago for the last time and noticed quite some changes to the website, e.g. the possibility to download the entire GDTF library at once. 
</p>

<p>
	Is this function still available?
</p>
]]></description><guid isPermaLink="false">322</guid><pubDate>Tue, 31 Mar 2020 18:52:37 +0000</pubDate></item><item><title>GDTF LogicalChannel Mastermode clarification</title><link>https://gdtf-share.com/forum/index.php?/topic/1682-gdtf-logicalchannel-mastermode-clarification/</link><description><![CDATA[<p>
	The GDTF Spec mentions in Table 59 that each LogicalChannel has a "Master" associated with it. The possible values are "None", "Grand" and "Group". It never clarifies how "Grand" is different from "Group" and how exactly those should behave. What is the intent here? Is each lighting desk supposed to interpret their behavior themselves? Thanks for any clarification.
</p>
]]></description><guid isPermaLink="false">1682</guid><pubDate>Mon, 07 Apr 2025 13:03:15 +0000</pubDate></item><item><title>parfect v150 fw</title><link>https://gdtf-share.com/forum/index.php?/topic/1680-parfect-v150-fw/</link><description><![CDATA[<p>
	I have imported the gdtf of robe parfect 150 fw rgbw in mode 1 (made by the manufacturer) on GrandMa 3 but even if I put red, green, blue and white at full, the color is blue.
</p>

<p>
	Does someone have this problem ? And how to solve ?
</p>

<p>
	Thanks.
</p>
]]></description><guid isPermaLink="false">1680</guid><pubDate>Fri, 04 Apr 2025 08:58:57 +0000</pubDate></item><item><title>No Beam in MA-3D</title><link>https://gdtf-share.com/forum/index.php?/topic/421-no-beam-in-ma-3d/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	I’m running into an issue where, for some reason, I can’t get MA3D to render a beam in Gobo (and upwards) render mode in the MA3 v1.4 for some of the GDTF-Fixtures I built.
</p>

<p>
	However, you can still see the "lens" light up and change colour and in line and simple render modes a beam is still produced.<br />
	Weirdly, the same GDTF-Profiles have worked in previous MA-Software versions.<br />
	Only the fixtures with Gobos/Animations Wheels seem to be affected. Simple wash-fixtures still work fine.
</p>

<p>
	The Robe fixtures also seem to work fine (I’ve tried the Mega Pointe, and Pointe in this instance). Which makes me think is probably an error on my part.
</p>

<p>
	As a test, I tried to open an old fixture of mine (ClayPaky Axcor 900 in this case) in the GDTF-Builder and rebuilding the Gobo Channels, the Gobo-wheel and also removing all the “new” errors in the new builder and re-exporting it - without success.
</p>

<p>
	I have compared it to the Mega Pointe in both the Builder as well as in the MA3 software, but I can’t see any differences.
</p>

<p>
	I could imagine that it is an issue with the png’s. However, I cannot find any information on how the png needs to be, apart from max size. When I initially built the fixture, I tried to replicate the way the gobo.png’s are built in the mega point: 1024x1024, black and white with an alpha channel around the edges, and as I said, this worked fine previously.
</p>

<p>
	I’m probably missing something obvious to make it work.
</p>

<p>
	Thank you, best regards
</p>
]]></description><guid isPermaLink="false">421</guid><pubDate>Thu, 17 Dec 2020 13:00:05 +0000</pubDate></item><item><title>RKS: Extracting data directly from GDTF</title><link>https://gdtf-share.com/forum/index.php?/topic/1670-rks-extracting-data-directly-from-gdtf/</link><description><![CDATA[<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="14" data-embedcontent="" data-embedid="embed9764330104" src="https://gdtf-share.com/forum/index.php?/topic/454-rks-robe-knowledge-sharing-index/&amp;do=embed" style="height:149px;max-width:500px;"></iframe>
<p>
	<strong>Extracting resource files directly from GDTF</strong>
</p>

<p>
	Sometimes it may be useful to extract some data like gobo images, 3D models, or other files directly from the GDTF file. This is possible, because every <a href="https://github.com/mvrdevelopment/spec/blob/main/gdtf-spec.md#file-format-definition" rel="external nofollow">GDTF file is a zip archive</a> with .gdtf extension. To access the content of GDTF, rename the file from .gdtf to .zip and then open as any other zip archive.
</p>

<p>
	When you unpack the .gdtf file, this is what you can typically see:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="718" href="https://gdtf-share.com/forum/uploads/monthly_2025_02/image.png.ab3195d92c88ddd82b2ab5e4da0c07cd.png" rel=""><img alt="image.thumb.png.04979dc8a15b9ca7a570fea2c6b01d7f.png" class="ipsImage ipsImage_thumbnailed" data-fileid="718" data-ratio="20.20" width="1000" src="https://gdtf-share.com/forum/uploads/monthly_2025_02/image.thumb.png.04979dc8a15b9ca7a570fea2c6b01d7f.png" /></a>
</p>

<p>
	The description.xml file contains the description of the device type. There is a lot of information in this file and it requires deeper understanding of the <a href="https://github.com/mvrdevelopment/spec/blob/main/gdtf-spec.md" rel="external nofollow">GDTF Specification</a> to utilize it:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="717" href="https://gdtf-share.com/forum/uploads/monthly_2025_02/image.png.6e9c2279fea79a71911985e29cb8b4e3.png" rel=""><img alt="image.thumb.png.3e406aa098b14c6ddbe32e5106350654.png" class="ipsImage ipsImage_thumbnailed" data-fileid="717" data-ratio="45.50" width="1000" src="https://gdtf-share.com/forum/uploads/monthly_2025_02/image.thumb.png.3e406aa098b14c6ddbe32e5106350654.png" /></a>
</p>

<p>
	The thumbnail.png provides an image of the product:
</p>

<p>
	<img alt="image.png.76b4f68a1bb7e8d52828c164a127d9e3.png" class="ipsImage ipsImage_thumbnailed" data-fileid="722" data-ratio="99.17" width="362" src="https://gdtf-share.com/forum/uploads/monthly_2025_02/image.png.76b4f68a1bb7e8d52828c164a127d9e3.png" />
</p>

<p>
	The thumbnail.svg is providing a 2D symbol for planning tools:
</p>

<p>
	<span> </span><img alt="image.png.72f22932593d30a32d8efd5042d26891.png" class="ipsImage ipsImage_thumbnailed" data-fileid="721" data-ratio="99.17" width="362" src="https://gdtf-share.com/forum/uploads/monthly_2025_02/image.png.72f22932593d30a32d8efd5042d26891.png" />
</p>

<p>
	As these are normal .png and .svg files, they can be copied and used directly in any supportive application as needed.
</p>

<p>
	The <strong>wheels</strong> folder contains all the images for gobos, animation wheels and so on:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="724" href="https://gdtf-share.com/forum/uploads/monthly_2025_02/image.png.583275054682a4338f6dfe7b89a3b27b.png" rel=""><img alt="image.thumb.png.27b0138bc0d7b9acc53416d7a8fee582.png" class="ipsImage ipsImage_thumbnailed" data-fileid="724" data-ratio="40.20" width="1000" src="https://gdtf-share.com/forum/uploads/monthly_2025_02/image.thumb.png.27b0138bc0d7b9acc53416d7a8fee582.png" /></a>
</p>

<p>
	The naming of the files is up to the GDTF creator, while the details of the image are as far as <a href="https://github.com/mvrdevelopment/spec/blob/main/gdtf-spec.md#table-12-wheel-slot-attributes" rel="external nofollow">format, resolution</a>, <a href="https://github.com/mvrdevelopment/spec/blob/main/gdtf-spec.md#annex-e-normative-wheel-slot-image-definition" rel="external nofollow">color conventions</a> and so on.
</p>

<p>
	The <strong>models</strong> folder contains subfolders for 3D and 2D models, for a better structural overview:
</p>

<p>
	    ./models/3ds<br />
	    ./models/gltf<br />
	    ./models/svg
</p>

<p>
	The existence of these folders is optional and depends on presence of files specific to these folders. If the GDTF file does not contain any .3ds files, then the folder ./models/3ds will typically not exist. If the GDTF files contains 3D models in gltf format, then they will be in folder  ./models/gltf, the content of the folder then may look like this:
</p>

<p>
	<img alt="image.png.ed67e2019ee5cb18ef612a0a4f2b23b9.png" class="ipsImage ipsImage_thumbnailed" data-fileid="725" data-ratio="27.29" width="700" src="https://gdtf-share.com/forum/uploads/monthly_2025_02/image.png.ed67e2019ee5cb18ef612a0a4f2b23b9.png" />
</p>

<p>
	These .glb files can be used in applications utilizing 3D files. The positioning and offsets of these 3D files has been previously explained in several other <a href="https://gdtf-share.com/forum/index.php?/topic/454-rks-robe-knowledge-sharing-index/" rel="">RKS articles</a> and is also defined in the <a href="https://github.com/mvrdevelopment/spec/blob/main/gdtf-spec.md#table-33-mesh-level-of-detail" rel="external nofollow">GDTF Specification</a>, together with more information on the possibility to define also 2D models, 3D models in higher or lower level of details and so on.
</p>

<p>
	For the most time, extracting 3D models and gobo images in what is needed. For the examples above, we used the the <a href="https://www.robe.cz/ledpointe" rel="external nofollow">Robe Robin LedPOINTE</a>, which is available in the <a href="https://gdtf-share.com/userPage.php?name=Robe%20Lighting%20s.r.o.&amp;page=Revisions&amp;fixtureId=22929" rel="external nofollow">GDTF Share here</a>.
</p>

<p>
	Hope this helps, Petr
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1670</guid><pubDate>Thu, 20 Feb 2025 07:30:12 +0000</pubDate></item><item><title>default level for offsets</title><link>https://gdtf-share.com/forum/index.php?/topic/1666-default-level-for-offsets/</link><description><![CDATA[<p>
	Hi Petr,
</p>

<p>
	while working with new Robin Painte Fresnel file I've noticed that HOME levels for offsets are not part of gdtf file.
</p>

<p>
	I calculate them to be ok with my software... but it could be very convenient if they could be part of the file.
</p>

<p>
	I know that there's ever a Default properties for &lt;ChannelFunction&gt; but that's the snap level.
</p>

<p>
	So, would it be possible to add a Default property at &lt;DMXChannel&gt; record? where the offset is declared
</p>

<p>
	(like this for example : <span>&lt;DMXChannel </span><span>DMXBreak</span><span>=</span>"1"<span> </span><span>Geometry</span><span>=</span>"Head"<span> </span><span>Highlight</span><span>=</span>"None"<span> </span><span>InitialFunction</span><span>=</span>"Head_ScrimIndex.ScrimIndex.ScrimIndex"<span> </span><span>Offset</span><span>=</span>"21" Default<span>=</span><span>"128/1"&gt;)</span>
</p>

<p>
	 
</p>

<p>
	<span>best regards,</span>
</p>

<p>
	<span>nicolas</span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1666</guid><pubDate>Thu, 23 Jan 2025 08:55:38 +0000</pubDate></item><item><title>GDTF API?</title><link>https://gdtf-share.com/forum/index.php?/topic/530-gdtf-api/</link><description><![CDATA[<p>
	Since I'm writing an open-source GDTF-Parser I was wondering how the files are distributed.
</p>

<p>
	As far as I know you can download some GDTF-Files manually from gdtf-share. I think GDTF is something the industry really needs. So to push the format all manufacturers of software would immensly benefit if they could just access gdtf-share from inside their application so the user does not need to download files manually.
</p>

<p>
	Is there an API for such a workflow and if not, is there one planned?
</p>

<p>
	If nothing is planned, would you be interested if I help developing such an API?
</p>
]]></description><guid isPermaLink="false">530</guid><pubDate>Sun, 30 May 2021 15:08:04 +0000</pubDate></item><item><title>Lowlight</title><link>https://gdtf-share.com/forum/index.php?/topic/1660-lowlight/</link><description><![CDATA[<p>
	Hi,
</p>

<p>
	GDTF lacks a field to complete the lowlight functionality available in MA3 software
</p>
]]></description><guid isPermaLink="false">1660</guid><pubDate>Sat, 21 Dec 2024 08:31:35 +0000</pubDate></item></channel></rss>
