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Petr Vanek - Robe

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Posts posted by Petr Vanek - Robe

  1. 22 hours ago, Paolo.Prolights said:

    Hi Petr,

    Thanks for your help.

    I just found another bug. Try to duplicate a dmx mode that has virtual dimmer with relations, you can't delete attribute relations in the duplicated mode, you will need to delete the attribute and add a new one and after this you need to add relations.

    Best regards.

    Paolo.

    Thank you, reported.

    P.

  2. Hi Paolo,

    I think some of the issues have already been fixed and we will push then with next update but thank you for the list, this is very helpful, i will pass this to the devs.

    cheers

    Petr

  3. 16 hours ago, Shai Hulud said:

    Hi!

    FYI. I tired to upload a file, and also chose from the library with no luck.

    József

    Hello, this would indicate some network connectivity issues on your side, upload and download seem to be working OK when we are double checking it here.

    Kind regards

    Petr

     

     

  4. Hi Paolo,

    yes, this is if you start from the empty template. If you start from another template, all is OK. We have already fixed it and will push this fix to the live Builder when we are back from LDI. Please let me know in this thread if you experience any other issues, thank you

    Petr

     

  5. Hello.

    I think the issue is in the extension. If you rename it to *.3ds , then it works.

    Maybe you cannot even see this on the operating system of your choice... not sure.

    I will report this.

    Kind regards

    P.

    • Like 1
  6. 6 hours ago, Armands said:

    Hey there,

    Have one question -  I am trying to make LED bar in gdtf builder, have a 3ds file with fixture, when I import gdtf file in ma3 fixture its vizualizing like a rectangle without joke and real form. Maybe I have mist something?

    Regards,

    Hello.

    Make sure that the geometry tree root is linked to your DMX Mode.

    Cheers Petr

  7. Hello @mhersland,

    we do not experience frequent crashes but we also save regularly. The builder now displays warning after 15 minutes of time with unsaved data, to help you remember to save.

    You should make sure that you save when you change tabs/windows for a long time and also ensure that your computer and browser is stable and up to date. What system and browser are you using? What do you see when the crash happens?

    Kind regards

    Petr

     

     

     

  8. Corect, they're not using references, I think they didn't know about it back then.

    We do use references pretty much all the time and we typically add custom models for the lenses too, for nicer look of the face of the device.

  9. Hello @mhersland,

    here is what you do:

    First, you define your pixel. It will be a new, top level geometry:

     

    image.png.4cd922df3946cef826cd4fa3098bf1f1.png

    this is the model pixel

    image.thumb.png.1b8b7a77a29a53207dd401c8a465ca71.png

    You define it as a Beam:

    image.thumb.png.d3bbab7ace7b0a016df4d2918bfd456c.png

    Then you go to the DMX and add DMX channels for this pixel, only once:

    image.png.272dbe3acf37c7718669df5159b006a1.png

     

    Then, you go back to the geometry tree and add this pixel to your geometry tree (Add child geometry) as a reference:

    image.png.067ebcfa881820cf77688aea47f8d389.png

    and you add it as many times to the geometry tree as many pixels you want to have... essentially, you define it once and then keep clicking the Duplicate selection, or use the Multiple duplication and enter how many pixels you want to add:

     

    image.png.06aa8e8be45e4570a053036ba10ec83a.png

     

     (Here, i added it 4 times). Now you adjust the x and y of each of the referenced pixels1,2,3,4... you must do this manually for each pixel. You will also now define the DMX offset for each pixel: Imagine that this pixel is controlled by RGBW, that is 4 channels. So when you are editing these referenced pixels, edit not only x, y, but also edit the address offset, alway adding 4 to the previous one. First reference will be at 1, second at 1+4=5, next one at 9, next at 13...:

    image.png.5153775251907c6a9fc33e8f0edafbaf.png


    Now, if you look at the Summary tab, you can see that we now have four pixels, each with 4 channels.

    image.thumb.png.7a37c059dd160cba6477423000e470d7.png

    This way allows us to have a nicely defined pixel and dmx channels for it, then just reference it as many times as needed. You can change the beam properties of the original Pixel in one place and it is used by the references. The Luminous Flux (if you add this value) of this pixel should be a value of the real individual single pixel. We can now also adjust DMX channels in one central place and these again, are used by the referenced pixels.

    The file i used for screenshots is attached here.

    Hope this helps

    P.

     

    User_Test@Pixel_references@Pixel_references.gdtf

    image.png

  10. > In the manual it's written: To activate following functions, stop in DMX value for at least 3 seconds.

    > Why did you set 4s in the macros?

    This is because if the timing on the console is not precise (for example 2.9 sec instead of 3.0), the macro would not execute on the device We see this frequently with controllers. As 3 is the minimum value ("at least 3 seconds") , defining it 4 is OK.

    >also do you plan to update them for 'Power / Special Functions' offset? (offset 6)

    Do you mean for the rest of the Special functions? Yes, we can.

    >also, could you please fix the "Slow t ofast" typo 🙂

    I re-reported this to our library maintainer.

  11. Hi Nicolas,

    the T1 Profile now contains several macros:  ColorControl macros (these use just one channel + timing) and also few Control macros (Display on/off) (it uses the control channel + shutter channel + time). You can see the updated file here: https://gdtf-share.com/user.php?name=Robe+Lighting+s.r.o.&page=fixtures&fixtureID=2522

    Btw, there is an API for software vendors to access the share programmatically, you can email info@gdtf-share.com for access. Larger companies use this API for syncing the share to their own access server.

    Cheers

    Petr

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