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LxLasso

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Posts posted by LxLasso

  1. Hi,

    So many things will affect your visualisation, including, but not limited to:

    • The fixture's dimmer curve; how the 0-255 DMX signal maps to luminous intensity.
    • Whether the visualiser has an HDR rendering pipeline or not; without it all intensities will be haphazard.
    • Whether the visualiser applies any form of automatic exposure as that could counteract your dimming.
    • The tone mapping strategy chosen in the visualiser.
    • Whether the visualiser is aware of or set correctly for the colourspace of your monitor; different colour spaces apply different gamma curves.

    You really need to speak with the developers of the visualiser as otherwise you stand no chance of getting it right.

  2. Hi,

    I wouldn't argue for another container format over zip, but to explicitly say in the spec that the zip is to be uncompressed is something that is guaranteed to be overlooked. I think most developers will assume regular deflate compression is to be used. Given that both 3DS and XML are rather bloaty formats, a little bit of deflate is healthy.

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