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Posted

Hello All!

I'm trying to make custom profiles for a variety of devices in the special effects world because, while some effects manufacturer provide fixture profiles, I also want to be able to use GrandMa's 3D Viewer for at-home programming/practicing. I have my 3d models (after learning that you want to keep your number of vertices fairly limited). I am able to create what I believe are functional DMX profiles (I need real-world testing, but the values on my DMX sheet seem like they're doing the correct things). What I'm currently struggling with is getting the 3D Viewer to function along with the DMX Sheet.

I'm currently trying to build an Atlas Fog Machine. I have LEDs which change color and a plume of fog which has its own intensity value. By creating a custom attribute, "Fog" (in Feature Group Dimmer.DImmer), I can see on my DMX sheet that my Fog attribute changes the values in the correct DMX channel, and my standard Dimmer attribute changes the intensity of all my LED DMX channels. In my geometries, I have beams for all my LEDs, and a beam for my fog head. What I would like is my Fog attribute to be tied to the visualization of my fog head beam. Currently, I have linked the fog head geometry to the Fog channel and the Fog attribute, yet in the visualizer it insists on being shown only with the LEDs.

My current best guess is that my custom Fog attribute isn't recognized as having any data that the 3D Visualizer needs to output, and so my otherwise unaccounted-for fog beam is being lumped in to the standard Dimmer attribute with my LEDs. How can I separate my beams, so that the Visualizer is aware that I have two dimmers controlling different beams?

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  • 4 weeks later...
Posted

Hello @Quillons, i am not sure if i understand the question. But... a customer attribute will allow you to get a control in the DMX desk, but will do nothing in a visualizer, as visualizer companies look at the attributes and implement one by one into their system... for Dimmmer, they make "light objects" to change the intensity... and so on. So a custom "MyFog" will give you "MyFog" encoder in the console, but will typically do nothing in a visualizer.

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