sideshowbond Posted May 7, 2025 Posted May 7, 2025 evening folks, for some reason the builder isn't exporting mesh geometry for me. Everything I do it always turns out to be the standard cube (with the measures of the mesh) once exported. I did check in Blender and MA3 with the same results. In the builder the geometry shows up just fine both with glb files (xported from Blender) and reimported files where a 3ds has been assigned to the fixture. Maybe I am missing something as I am just deepdiving into gdtf but I am for sure stumped at this point. Any help is much appreciated. Cheers
Rex_P Posted May 8, 2025 Posted May 8, 2025 (edited) Check inside MA3 in the Stages, the resolution may be the lowest on the Scene or fixtures, basically a collision box around the extents of the geometry as 'default'...couldn't tell which entry field handles this but it sounds like a LOD[Level Of Detail] issue to me. Google sez: To change the fixture model resolution in MA3, you need to modify the "Render Scale" setting in the 3D Viewer. This setting controls the resolution of the entire 3D rendering, with 100% representing the native resolution and lower values reducing the resolution. Additionally, you can adjust "Shadow [Pix]" to control shadow resolution, and "Native Colors" to manage how colors and intensities are rendered. Edited May 8, 2025 by David "Rex" Whalen
sideshowbond Posted May 10, 2025 Author Posted May 10, 2025 Cheers mate. Oddly enough all render quality factory presets have the render scale at 100%. Since I had the geometry appear in Blender by now (using BlenderDMX rather than Sille's GDTF import) I am assuming this is something the guys at MA might want to look into. Something feels fishy here.
Rex_P Posted May 11, 2025 Posted May 11, 2025 This site is not administered by MA International....perhaps posting at their site with your observations might generate an answer quicker.
BlenderDMX Posted May 12, 2025 Posted May 12, 2025 On 5/10/2025 at 9:23 PM, sideshowbond said: Since I had the geometry appear in Blender by now (using BlenderDMX rather than Sille's GDTF import) I am assuming this is something the guys at MA might want to look into. Something feels fishy here. Glad to hear BlenderDMX is working well for you.
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