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The orientation and position of the axes are incorrect after uploading the 3DS model, and the model cannot be displayed correctly in MA3 3D.


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Posted

Hi @AML Lighting 

In the GDTF specification, a maximum of 1200 vertices per fixture is recommended. The grandMA3 visualizer replaces a fixture’s models with standard models once this value is exceeded.

In the Render Qualities of the grandMA3 (Add Window → Pools → Render Qualities), you can edit an existing Render Quality or create a new one. If you set Body Quality to High or Ultra, higher‑resolution meshes will be displayed using their original models.

The GDTF Builder shows a vertex count of 4186 for this fixture.

image.thumb.png.6c41d8a70a77668d6e17c3e57376dbd0.png

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Posted

Regarding the rotation of the head: the mesh is rotated around its X‑axis for the tilt movement. Therefore, the mesh’s X‑axis must be positioned to match the physical tilt rotation axis.
 
image.thumb.png.753e58712c1049b40db8bbb81b60ab4f.png
 
 
Here an example from another fixture:
 
image.thumb.png.33fb3a45dbcb25ed4959454ec3f3077a.png
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