Jump to content

GDTF Forum

Recommended Posts

Posted

Hi everyone

basically, when I try to duplicate and arrange a geometry reference that has Break 2 and a DMX channel set to Overwrite Break, the break value is not retained in the generated copies. I expect that if I have Break 2 on the original geometry reference, this value will also be retained in the duplications. However, once the duplication is completed, the Break field in geometry remains blank and must be filled in manually, which can be extremely slow on dozens of pixels.

Thank you all.

Best Regards.

image.png.326e523ec4987693e66a1dbeca93c083.png

image.png.31ce03d448fafb46db25d754a254ffab.png

Posted

Hi Everyone,

An update and more info on the issue. For now, the best solution was to edit the file in grandMA3 and get started right away.

Another note regarding gdtf-share is that once you reload a file with 441 channels on Break1, 441 channels on Break2, and 441 channels on Break3 using Break Overwrite, the total channel count displayed by the share is 2934 channels instead of 1323 because it counts like this:


Break1: 1 to 735 (RGB Instances from 1 to 147):

image.png.bc4a2f3676899977de23b0a4e3a98c5c.png

image.png.e548f349b6d04943b7bbedbd3a2278fd.png

Break2: 440 to 1026 (RGB Instances from 148 to 294):

image.png.3c9d077a267a0b257bef658cd481b904.png

image.png.ff9c7f259ff81dcd09cf64d94b0d3bd0.png


Break3: 587 to 1173 (RGB Instances from 295 to 441):

image.png.d73e9ddff41ab50074037a430acb6cf0.png

image.png.3af9b87cfae1540b42604b4c17c1df51.png

In practice, the channels of the overwritten Breaks are also counted. It's just a display problem in the share because in reality there's no problem with the patch.

Thanks.

Best Regards.

image.png

  • 3 weeks later...
Posted

Hi @Petr Vanek - Robe, Is there anything new about this? Unfortunately, this issue is causing quite a bit of confusion when displaying DMX modes in the share because, as shown in the screenshot, the total count displayed is false and can be misleading.

image.thumb.png.f75d9813c4e2d36650b099efed9d9602.png

Thanks.

Best Regards.

Posted
7 hours ago, Prolights said:

Hi @Petr Vanek - Robe, Is there anything new about this? Unfortunately, this issue is causing quite a bit of confusion when displaying DMX modes in the share because, as shown in the screenshot, the total count displayed is false and can be misleading.

image.thumb.png.f75d9813c4e2d36650b099efed9d9602.png

Thanks.

Best Regards.

Hi @Prolights,

I think we are maybe talking about different things? As long as the DMX breaks are set correctly, the GDTF Share should display it OK. But if at the moment the Builder does not help you to quickly set the offsets, you need to adjust them manually, for the GDTF file to be correct. 

Can you please clarify which if these issues are you having?

Thank you

Posted

Hi @Petr Vanek - Robe,

There are two different issues. The first is that if a reference geometry with an override break set is duplicated, the override value is not retained in the duplicated geometry; it must be entered manually.

I'm currently using a tool other than the builder to resolve this issue, as manual entry is not an option.

The second issue is that the total channel count displayed for modes on the share page is incorrect, because the count also takes into account the channels of the override breaks and therefore adds them. This is a display issue only on the share page; in reality, the total count is read correctly from the console.

The fixture I'm talking about is in wip, if you want you can share a contact with me I can send it to you privately because I can't make it public yet.

Thanks.

Best regards.

 

Posted

Thank you for the information. Would you mind to create just a very small example of the issue which comes up in the Share?

I have tested and for me, the number of channels in the GDTF Share is always correct, see the test fixture here. Feel free to edit it to demonstrate the problem. The 3D representation is not important, only the geometry linking and DMX. Thank you

 

cc @vvasicek

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.