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3DS Texture Mapping


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Probably never. MA3D did not handle Materials and UV mapping very well and was fairly useless in the way of memory wasting on the rasters and UV mapping....You will never see the data in the Fixture Builder but this doesn't necessarily mean that the final 'rendering solutions' via the various Visualizers won't show the data, ?.  The Bitmaps and UV coordinates 'should' be maintained within the 3DS file used as reference in the GDTF file structure.  Thus any rendering software can visualize the data.

 

The online Fixture Builder is just that; a parser of the data, it's not intended to be a final visualizer.  Attribute control and DMX config, it seems....my take-a-way with the Fixture Builder.  It will take a Visualizer producer to generate a solution as quickly as possible for evaluation and feedback.  There is absolutely NO feedback on the format from a rendering standpoint at the current and we keep 'expecting' this web based Fixture Builder to fill in the blanks; it will probably never do so.

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Materials and textures could be defined in the 3DS and although for now the GDTF specs does not mention this at all, this is more related top 3DS specification rather then GDTF spec. Texture visualizing could be done in the builder in the future, the underlying library does support it, but as Rex pointed out, the real work must be done in visualizers.

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