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Pixel Orientation


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Hey Y'all!

This might seem like crazy talk, but, is it an idea to have the 3D model of such fixtures that support it, change the pixel orientation as they do in real life, current work around would be the reference items XYZ mapped accordingly, but, maybe an option to switch the model out? I dunno, but with how complicated the fixtures are getting today and giving the operators the ability to change the pixel orientations, it would be cool to figure out a way for the 3D model to follow suit.

Thoughts?

Cheers!

MattG

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