mgeasey@clearallvisualsllc.com Posted January 13, 2020 Share Posted January 13, 2020 Hey Y'all, Maybe this is a thing and I overlooked it in the WiKi, but, for global changes in regards to channels such as Control, and other of the sort that are identical on fixtures with numerous modes, is there a way to make say, 1 set of all the Channel Attributes for a channel, and update that "instance" which will then get applied to all the Channels looking at that "instance"? When firmware's change and there are global updates to these types of channels, it's going to be very time consuming to touch each mode to make sure it's implemented correctly, especially when you have to add or remove channel attributes. Thoughts? Cheers! MattG Link to comment Share on other sites More sharing options...
dmueller Posted January 17, 2020 Share Posted January 17, 2020 Hi MattG, nice idea. I'm afraid that it will become confusing and complex if this kind of linking would be done in the xml. I would suggest having something like a "apply changes to the same channel in other/selected modes" functionality in the builder for quick editing of several modes at once. What do you think @mgeasey@clearallvisualsllc.com ? Cheers, Daniel Link to comment Share on other sites More sharing options...
mgeasey@clearallvisualsllc.com Posted January 19, 2020 Author Share Posted January 19, 2020 Hey Dan! Yea, however it makes sense on the dev side of things works, just some sort of way to where we don't have to make say 10x "changes" when it's globally 1x change overall applied to the same set of channels. Kind of like a "commit to others" sort to say Link to comment Share on other sites More sharing options...
dmueller Posted January 20, 2020 Share Posted January 20, 2020 Sounds good. I will create a feature request ticket for this. Link to comment Share on other sites More sharing options...
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