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How to treat backets and other manual adjustable 3D model parts


NRG Sille

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If you are referencing 'bracket' as a 'rotational' component of a fixture type...whether you want the vector to be 'Pan' or 'Tilt'--never really a 'Roll'/3rd rotation vector on real world fixtures...unless you've created something really funky, or like the S4 barrel 'roll'...

Give the 3D model a Geometry Type of [Axis], that will make the 3D model/Geometry a 'rotational' object in the visualization.

Now...depending upon your 3rd party visualizer, how that 'movement/rotation' is accomplished[manually--outside of DMX patching], remains to be seen[GUI encoder, entry field, etc]...the spec of the format will make the Geometry/model a 'rotator' by the Geometry Type definition.

 

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5 hours ago, David "Rex" Whalen said:

If you are referencing 'bracket' as a 'rotational' component of a fixture type...whether you want the vector to be 'Pan' or 'Tilt'--never really a 'Roll'/3rd rotation vector on real world fixtures...unless you've created something really funky, or like the S4 barrel 'roll'...

Give the 3D model a Geometry Type of [Axis], that will make the 3D model/Geometry a 'rotational' object in the visualization.

Now...depending upon your 3rd party visualizer, how that 'movement/rotation' is accomplished[manually--outside of DMX patching], remains to be seen[GUI encoder, entry field, etc]...the spec of the format will make the Geometry/model a 'rotator' by the Geometry Type definition.

 

Thank you, will try that.

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