Before you define any physical attributes, you have to make sure to understand how positioning, rotation and orientation is defined in GDTF.
3D space definition
GDTF defines this this way: The metric system consists of the Right-handed Cartesian Coordinates XYZ: X – from left (-X) to right (+X), Y – from the outside of the monitor (-Y) to the inside of the monitor (+Y), Z – from bottom (-Z) to top (+Z).
For a device, everything starts for you with your 3D model.
Here is
Before you define any physical attributes, you have to make sure to understand how positioning, rotation and orientation is defined in GDTF.
3D space definition
GDTF defines this this way: The metric system consists of the Right-handed Cartesian Coordinates XYZ: X – from left (-X) to right (+X), Y – from the outside of the monitor (-Y) to the inside of the monitor (+Y), Z – from bottom (-Z) to top (+Z).
For a device, everything starts for you with your 3D model.
Here is