Enter all data regarding the fixture’s DMX settings.
Refer to the fixture's DMX table and identify the available DMX modes.
A GDTF file should contain all DMX modes, including changes to the DMX modes made by a firmware update of a fixture.
To add a new DMX mode, click Add Mode.
The Add new Mode pop-up opens. Enter Mode name and select the linked geometry.
To add a DMX Channel, click Add new Channel.
The Add new Channel pop-up opens. Select the linked geometry and an attribute.
To keep the control of the fixture type as simple as possible – especially when using several fixture types at the same time – it is recommended to use the predefined attributes. That is, only create a new attribute if a function of the fixture type cannot be described using a predefined one.
An attribute must only be used once in a geometry.
Several attributes require separate geometries.
Not allowed in one geometry: Shutter1 and Shutter1.
Allowed: Shutter1 and Shutter2.
Select the Resolution of the DMX channel.
The available resolutions are 8 bit, 16 bit, 24 bit, 32 bit and Virtual.
Enter the Coarse, Fine, Ultra and Uber value.
The relative patch addresses describes the DMX address offset of the DMX channel. Offset 1 is the same as the start patch address. As tilt in this example has a resolution of 16 bits, two relative patch addresses (Coarse & Fine) must be set. If the resolution of a channel was 32 bits, four relative patch address would be set.
Enter the Default Value for the DMX channel (for example 128 for PAN/TILT). Select a readout of 8 bit, 16 bit, 24 bit, 32 bit or % via the arrow button.
Changing the readout does not change the resolution of the property but allows to enter the values in a different resolution or as percentage.
Enter the Highlight Value for the DMX channel.
The checkbox defines whether this DMX channel reacts to highlight function.
The highlight value is the value that will be output in highlighted DMX channels. Select a readout of 8 bit, 16 bit, 24 bit, 32 bit or % via the arrow button.
Enter the DMX Break value for the DMX channel.
Breaks are used if a fixture needs more than one start address. For example, a scroller is added to an existing conventional fixture and the fixture is connected to a dimmer. This dimmer is patched in one universe and the scroller is connected to a controller that, on the other hand, is patched in another universe. Both, the conventional fixture and scroller, are treated as one combined fixture.
Repeat steps 1 through 8 until all desired DMX channels are defined.
The tabs in the horizontal menu bar (Fixture, Geometry, etc.) are flagged with a green dot as soon as you change any value.
DMX Mode Preview
To display the DMX mode and its DMX channels, click the desired mode.
If the DMX mode contains any errors in the DMX channels, logical channels, channel functions or channel sets, the errors are indicated with red color.