GDTF How To
These How-Tos explain specific use cases when creating or editing GDTF files in the GDTF Builder.
For technical specifications please refer to the GDTF Spec and the MVR Spec.
Add Geometries
Geometries are used to describe the physical and logical dependencies of a fixture type.
Handle Wheels
Wheels are used to describe sets of selectable slots which modify the color and/or shape of a light beam, for example color wheels, gobo wheels, animation wheels or prisms.
Create Virtual Channels
Virtual channels are channels which don't have a DMX address assigned and therefore don't generate DMX output.
Handle Split Channels
Each **DMX Channel** in GDTF holds one or multiple **Logical Channels**. While the DMX channel contains information like the DMX address(es) and resolution, the Logical Channel(s) describes the actual function(s).
Mode Dependencies
Some fixtures have channels which control different functions depending on the state of another channel.
Geometries Positioning
Before you define any physical attributes, you have to make sure to understand how positioning, rotation and orientation is defined in GDTF.
Preparing PNG assets
Rasterized PNG images are used in GDTF in several places - as a device thumbnail or as a MediaFileName in slots for gobo wheels and animation wheels.
Handle Prisms
Prisms in GDTF are part of a Wheel and in particular, they are inside of what is called a Wheel Slot.