Hello @mhersland, here is what you do: First, you define your pixel. It will be a new, top level geometry:   this is the model pixel You define it as a Beam: Then you go to the DMX and add DMX channels for this pixel, only once:   Then, you go back to the geometry tree and add this pixel to your geometry tree (Add child geometry) as a reference: and you add it as many times to the geometry tree as many pixels you want to