A lot of modes on the fixture, and only a quick glance, but the only thing that seems a bit off is some of the Default DMX values for ColorsRGB. Some colors have a full 255 DMX as a default[green for example], seems this would leave green color attribute at FULL as default, causing physical output of Green as default.
Also, polyon numbers seem a bit large on the source 3D model for such a simple 'shoebox' type fixture with a square source. The Body of the object with the heat sink fins looks like an enormous amount of polys/verts...and most likely doesn't need the level of detail the numbers generate. No ouput may be the type of geometry the 'Beam' 3D object is. Not 'normal' needs to be a 'Beam' for output.
Good luck!