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  1. Hi @r2.square There are several possibilities when selecting a subfixture within a parent-child structure and changing the value of an attribute via the encoder: 1) The attribute exists at the level of the selected subfixture -> the value of the channel of the subfixture changes. 2) The attribute does not exist at the level of the selected subfixture, but its parent has a channel with this attribute -> the value of the parent's channel changes. 3) The attribute exists at the level of the selected subfixture and its parent has a channel with the same attribute -> only the value of the subfixture's channel changes. With 2) it is possible to control the pan/tilt of the main fixture even if I have only selected one subfixture. The same applies to the effect channels in your case. Select fixture 1.1 and turn the encoder of the FX1 channel. The value of the effect channel will change as the value change is passed on to the parent. I could imagine that you may have stumbled across the bug that if you select subfixture 1.1, open the FX1 channel's calculator and select one of the pre-defined channel sets for the effects, no value change occurs. I will create a ticket for this bug at MA. I hope I understood your question correctly. With kind regards, Daniel
    1 point
  2. Hello,you can copy the geometry tree and use the copy in the other mode(s). You assign the different tree in the DMX Mode properties:
    1 point
  3. Hi there, I created an add-on for importing .gdtf and .mvr files into Blender3D. It is possible to control the fixtures with custom attributes or just to check if a MVR was properly exported, maybe some are interested in it. Here is the link to the add-on: Scene MVR (.mvr) and GDTF (.gdtf) Here the link to the github page: io_scene_mvr
    1 point
  4. Hi there, Has anyone had anything to do with this feature? I honestly can't get it to work properly. As for online duplication, no problem. What happens with the rectangle is this: I add pixel 1 under a normal geometry (top level), I define the pixel as a geometry reference of another top level, as always. I create a dmx mode and add at least one channel associated with the geometry reference otherwise it would not be possible to set the offset in the properties of the gerometry reference, in this case for me it is 1 as it is the first. I select this geometry and try to create a duplication with arrange using rectangle. Count X=21, Count Y=3, Count Z=1, Offset X=24, Offset Y=24, Offset Z=0, Address Offset=4 (As for RGBW pixels). What happens is that all the geometric alignment is correct but the offset count starts from 5 and no longer from one. In practice, it adds the value 4 to the starting value one, but in doing so it is all out of phase by 4 addresses. This function seems to only work by leaving address offset at 1 in the duplication tool. Can anyone tell me how to make this tool work properly? Thanks. Kind Regards.
    1 point
  5. Hi @Petr Vanek - Robe, thanks for reporting. Kind Regards.
    1 point
  6. Hi @Paolo.Prolights, thank you for the report. I think what happened is this: originally when implementing it we had the first (original) geometry there 2x. We eliminated this but it seems that while we no longer have the first geometry duplicated 2x, we lost the address of the first one. I will report this.
    1 point
  7. Hello Andriy, yes, we deal with the same issue. If i can advice you, duplicate the geometry tree and make the modes to use Break 1. We have quite a few devices where using multiple geometry trees is complicating things for us for several other reasons, so we stick to a single tree but have to deal with these DMX Break implementation issues. On gMA, you can patch but you must re-calculate yourself, because the software pushes the other breaks to another universe. You can also raise an issue with WV and MA. Cheers Petr
    1 point
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