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Rockville MotionStrip has no function in MA3 3D
ScrappyBogart replied to ScrappyBogart's topic in Discussions
Hello Mr. Vanek, I have dealt with 2 out of 3 problems that you can have presented... I have decided to leave the fixture facing up instead of down, because when i do I get an error message about it not being at it's origin point. Anyways, if you could sir, could you please take another look at what I've got now? I am on Revision23, and my problem is that in MA3D Beams will only show when: - Dimmer is On - White is On - Strobe Is On Also, My RGB channels do not work at all in 3D. Thank you sir. https://gdtf-share.com/share.php?page=home&manu=Rockville&fix=MOTIONSTRIP&rev=131546 https://fixturebuilder.gdtf-share.com/fixture -
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Hello, the fixture is created correctly as the real world device, you can see this in the GDTF Builder and in gMA3. Make sure you have updated your VW, also check in VW forum or with your VW support for the required VW settings. Kind regards Petr
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Hi, is there a reason why the basement renders in the wrong orientation? (Found this with a LEDBeam 350 and T1) When placing a hanging fixture In VW, if you want the cables US and tilt the fixture "up" towards the audience, you need to rotate the fixture 180° around the Z-axis. The pigtail shows US. – In MA3, the same fixture shows the pigtail on the DS side?
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Issue of fixture without UUID has been resolved and steps have been added to prevent this in the future.
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Hello all, we have updated the Help Pages on the GDTF Share. The new help system uses modern fresh look, desktop and mobile layout, and better navigation. It contains the previously existing User documentation for the GDTF Share, GDTF Builder, and a GDTF Howto section which covers specific GDTF topic. The documentation newly contains section for Developers with the GDTF and MVR specification in friendly formatting, plus a new Recipes section for specific topics.
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Thank you for the report, i have reported this to the Share maintainers so they can read your forum post and take steps. GDTF UUID is required and specified by the GDTF Spec, it is a bug of the API. The page you posted is linking to the official specification: Here is the repo and the document: https://github.com/mvrdevelopment/tools/blob/main/GDTF_Share_API/GDTF Share API.md
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SwiftGDTF started following Missing UUID
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Hey, I have found that the GDTF Share API (https://gdtf-share.com/apis/public/getList.php) returns one fixture without a UUID (well, with a null UUID): { "rid": 58754, "fixture": "StarColor72", "manufacturer": "BeamZ", "revision": "StarColor72_1", "creationDate": 1709560019, "lastModified": 1769963351, "uploader": "User", "rating": "N/A", "version": "1.2", "creator": "RickD", "uuid": null, "modes": [ { "name": "8 Channels", "dmxfootprint": 8 }, { "name": "10 Channel", "dmxfootprint": 10 }, { "name": "4 Channels", "dmxfootprint": 4 } ], "filesize": 980578 } The GDTF file for the given revision seems to have GUID: https://fixturebuilder.gdtf-share.com/load/?rid=58754 Is the UUID field option in the response and I need to handle this case or is this simply a bug? I have also trouble finding the official GDTF Share API spec. Is this the reference? https://www.gdtf.eu/gdtf/share_api/share-api/ It would be good to define which of those properties are optional and which aren't. Thanks
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Petr Vanek - Robe started following Gobo Files Download and Color RGB vs Color Macro issue
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Hello, make sure that at DMX 0 you select a slot without a color - it will have just the default white. see it for example here: https://gdtf-share.com/help/en/help/gdtf_how_to/key_handle_wheels.html Cheers Petr
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Hello, the gobos should represent exactly what is in the fixture. Ideally, source them from the manufacturer, cheers Petr
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onetalentproductions started following Gobo Files Download
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Hello all, I do general designing for shows at a medium size company where we send the layout off for an LD to design his sequences. I am trying to make a GDTF File for an Artfox fixture that I don't see available, but I am stuck on the gobos. Is there any collection of gobos GDTF-Share has available that I can pick and choose from, or is there some way I can go through the list while building it on gdtf-share and select files from other fixtures? Thank you!
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Neil Roehrborn started following Color RGB vs Color Macro issue
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I am having some trouble with this GDTF file for the Chauvet Storm 3 Beamwash-2. I would like to use the Standard 35 Channel mode. When I pull the GDTF File into Vectorworks/Vision I have control over it but the color is always wrong. The Mix colors do not work and the color is always the 2700K orange from the Color wheel. If I use the Color Macro channel on my console the visualizer color will change with the Macro Color channel but it always over-rides the RGB channels. I have also tried this with the Basic 3 38 Channel mode and get the same result. For testing I used the Vectorworks fixture mode and then created the same light with the GDTF file from here. I double patched them in the console to rule out any weird profile issues in the console. The Vectorworks fixture mode works fine, and the GDTF profile is still orange. I am pretty confident there is an issue with the color macro on this profile. I edited the file and changed the color of the first slot on the color wheel from orange to blue, and now it renders blue all the time in vision unless I change the color macro channel. In theory a DMX value of 0 should cause the color wheel to have no effect and allow RGB mix to happen. How do can this be corrected on this file? Thanks for any help offered! Neil Chauvet_Professional@Maverick_Storm_3_Beamwash-2@Rev_1.1.0.gdtf
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Hi @AML Lighting In the GDTF specification, a maximum of 1200 vertices per fixture is recommended. The grandMA3 visualizer replaces a fixture’s models with standard models once this value is exceeded. In the Render Qualities of the grandMA3 (Add Window → Pools → Render Qualities), you can edit an existing Render Quality or create a new one. If you set Body Quality to High or Ultra, higher‑resolution meshes will be displayed using their original models. The GDTF Builder shows a vertex count of 4186 for this fixture.
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Hello all, we have released another update to the GDTF Builder, version v1.9.12-2939722: 2D Symbol Improvements: Separate view for the product image and for the 2D symbol (2D specification) Toggles to show/hide Movement circle and Pigtail as per specification RDM Personality handling improved: During DMX Modes removal Ensure correct values of RDM data Control/DMX Improvements: Ensure that NoFeature and Dummy attributes can be linked multiple times to a single geometry Ensure correct opening of GDTF files with Break overwrite, this has also been clarified in the GDTF Spec Ensure that custom defined attributes are not deleted during operations Adjusting default resolution of Virtual Channels - all virtual channels are now defined as 16-bit; this has also been clarified in the GDTF Spec General fixes/improvements Fix value formatting in data of Filters/Emitters Builder user interface alignment and sizing improved, various UI glitches fixed Improved memory performance Improved logging Improved session handling on the server
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Lighting manufacturer joining GDTF Share
Petr Vanek - Robe replied to FineartJason's topic in Discussions
Hello Jason, we have emailed you via the ticketing system, please let me know in case you are not receiving our messages there, thank you Petr -
I am a student, and my school has purchased MegaBee BSW (manufactured by SSP Lighting). I need the .gdtf file, but it isn't available anywhere online. I have tried to write it myself, but I am not that capable yet. I really need the file; otherwise, a few productions will turn out terrible. Is there anybody who can help me? The current .gdtf file I am working on, along with the user manual for the lights, is attached. Even though it isn't possible to create the whole fixture from scratch, if you can help me improve this .gdtf file, I would really appreciate it. Bee Light BSW Backstage First.gdtf MEGA BEE BSW USER MANUAL.pdf
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In order to convert GDTF to ssl2 (GDTF should have all required data to make this possible), you would need to know the format of ssl2. You could also try to approach Sunlite and ask them to import GDTF into their fixture editor.
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Is it possible to convert GDTF files to ssl2 to be used with sunlite suite
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Petr Vanek - Robe started following Missing UUID , Please help, Looking for Beamz Cobra Spot 100r and Eliminator Stryker Spot Personalities , Orientation of Robe Fixtures and 1 other
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Lighting manufacturer joining GDTF Share
FineartJason replied to FineartJason's topic in Discussions
Noted with thanks, bro -
It worked now if I don't specify a company or a phone number. My best guess is that it doesn't like "No" as a phone number.
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Ah, the name is coming from the geometry! I was looking for an error on the DMX Page. Thanks for pointing this out! I don't see an error on the summary page though. Is this "1 Remaining DMX Error(s)" just shown for new uploads? I have tried to report it but this seems to fail. It is stuck at the loading indicator which never goes away. I have looked at the response from report.php and it returns `{"error":"Missing arguments"}` I have filled out every field so not sure what is missing.
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Thank You Petr! This was very helpful and my problem was solved in minutes. For anyone interested - I was trying to make virtual channels for the pixels, when what I should have done was create normal dim channels, but connected to the main pixel/beam geometry, and then just put proper adress offsets to my pix references.