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  3. mgeasey@clearallvisualsllc.com

    Big Plan - Small Budget

    Hey Jim! I hope this finds you well. Wanted to see if I could help with your thoughts above. The overall goal for the GDTF database is to help find a common ground between any application that wants to use the info stored in these files by utilizing a certain naming scheme. I'm not a developer so I can't really speak of anything to any coding and such haha! In regards to the lighting manufacturers needing to find more users for their products, GDTF isn't meant to be a marketing tool for them, but merely a better way for them to put all the information about their product into one place and not having to rely on a 3rd Party to correctly understand the functions of their product. (best way I could say it haha!) The building of a GDTF file is still only an option for them, because if certain platforms whether it be a visualizer, CAD program, controller software, etc etc don't have GDTF implemented, then it is on the developer of the application platform to build their own script per their specifications. This is where a lot of info can get lost in translation between the manufacturer and developers, which is why GDTF came about which is great. A wonderful thing about GDTF is that it's not only limited to lighting, it's limited to anything that doesn't utilize the current DMX512 control standard which is toally fine. This could be anything from lighting to video to lasers to well, anything that can be controlled remotely if implemented by DMX512. In regards to an application that utilizes timeline based programming, I'm sure there could be something developed if not already which would then just need to add in the GDTF libraries to their program and then get all the benefits from it. There's a lot of other uses for products out there than just for lighting directors. The market for architectural lighting, large TV shows, special events, etc etc utilize these products as well so GDTF isn't merely being designed for lighting manufacturers only making things for concert lighting. But I agree, I'm sure GB can make a bad ass light show as well 🙂 From what the article was saying about the workflow and increasing efficiencies, with MVR and GDTF implemented into different styles of workflows, this is a small step to a larger vision in getting information to clients in a lesser timeline (pending any circumstances on the project) and more accurately. I hope this helps about why the GDTF library and MVR were put together. Cheers! MattG
  4. David "Rex" Whalen

    MVR filetype

    It does help, I see where it fits in now, from the 3rd party render/controller linking...thanks.
  5. petrvanek

    MVR filetype

    Hi Rex, the builder is pretty unrelated to this. The MVR is a specification of this encapsulation, GDTF is an individual component. The encapsulation is then done on the device where you create the scene itself (for example desk → push into visualizer, or the other way - make planning in VW → push into the desk)... hope this helps Petr
  6. David "Rex" Whalen

    MVR filetype

    Is there any intention to allow the Fixture Builder to also generate the .MVR filetype as a feature update? That's a suggestion I have for a future release...or is the intent to have the 3rd party rendering apps like Vectorworks do this heavy lifting? Thanks
  7. Hi, Good news: the GDTF group has released the GDTF Fixture Builder v1.10, which was developed based on feedback from early adopters and manufacturers. It’s an ongoing process to simplify the creation of GDTF files, and this is an important step toward that end. In v1.10 of the Fixture Builder, you’ll find RDM support, 3D resource scaling on upload, helpful tool tips, and more. For a full list of new functionality and improvements, check out the Fixture Builder release notes . Plus, the GDTF group continues to receive great feedback from manufacturers who support the file format’s development and hope to see it continue to succeed. As a result of this feedback, we have further improved the capabilities of GDTF files by including clear definitions that allow for the specification and control of media servers. To learn more about these recent changes, or to receive help or training on using GDTF and the fixture builder, please reach out to info@gdtf-share.com to arrange for a consultation with the GDTF group. Best regards, The GDTF Group Concerning GDPR - General Data Protection Regulation (European Union regulation 2016/679): We intend to use your contact information you provided during signing up to using the contact form solely for sending out regular information concerning the further development of GDTF. It is always possible to unsubscribe from the GDTF-share.com. If you send us an email to unsubsribe@gdtf-share.com we will delete all collected data from you and send a confirmation.
  8. Moderator

    Release Notes Builder v1.1

    New Functionality +Create a Wheel directly in the Additional Properties Dialog of a Channel Function + Added more Tool Tips + Added support for RDM + Option to define DMX Value using Byte Shifting and Byte Mirroring + Use scaling of a 3D resource during upload + Edit the color of an input field directly in the color picker dialog + Advanced support for Mode Master Containers + Warning if a top level geometry is not aligned with the origin + Added new default models + The Did-You-Mean control can be canceled. + Allow deletion of the assigned thumbnail + Warning if a high vertex count is reached in complex 3D models + DMX Range Errors are now indicated on the Channel Summary + Undo Support for changing the Kinematic Chain of Geometries + Easier delete Mode Master Container + Support for multiple units (mm, m, cm, inch) in Geometry + Added Color Indication of axes in Geometry + Added option to collapse all Geometries at once + Added option to create Multiple Wheel Slot at once + Added option to sort DMX Channel of a DMX Mode + Added option to collapse all Modes at once + Properties of a Logical Channel are now displayed on the DMX main Page rather than in a dialog + Added option to create a Channel Function before an existing Channel Function Changes * Improvements of the Color Picker * Improvement of Error Indication if GDTFs are not fully defined * Indicate resize option for side bars * Improvements of localization * Improvements of the UI * DMX Value display is now defined for the whole application rather than per input field * Improvements of Undo and Redo * Improved UI to select attributes. Bug Fixes Selecting a Channel Function as Mode Master does not suggest to use Channel Functions from the same DMX Channel It is not allowed to add children to Geometry References. The DMX Channel Name now reacts to changes of the linked Geometry Emitter and Filter names have to be unique. If needed, an index is added. The Revisions from the file are kept when downloading a GDTF file to your hard drive The Bounding Box is now calculated correctly after changing the kinematic chain The Model for Geometry References are not created by default. Keep defined Relations during duplication of a DMX Mode
  9. master1

    Big Plan - Small Budget

    @Rex Thanks for you comment Rex, You are correct, as I see it, this is the front end of the development process for gathering and building the DB. The data GDTF has, can now be used by a user interface that turns this data into a DMX project file. The first thing you ask a client, in designing a business application is, "What do you want the reports to look like?" Once you know that, you can develop all the tables, records and routines to give them those reports. I learned that from 30 years of application programming. To sell more, lighting manufactures need to find more users who need there products. Unfortunately, the people who need these products the most, are performers and musicians, not lighting directors. I'll bet Garth Brooks could design one hell of a light show, if the process wasn't so darn complicated! He has his own Recording Business because he knows what music fans like, even if they are listing to another singer. Smart... I wish there was a design program, where the user could drag and drop the fixtures on a blank stage, then add a motion for that fixture on a time line, just like you edit video. Save it. Run it and sent it to the console. Done. Your Thoughts? Jim L., Producer Masterworks Studio
  10. David "Rex" Whalen

    Big Plan - Small Budget

    The online fixture builder allows for building objects/models from either a default range of primitives/parts or Imported 3DS files you create yourself/purchase. The online fixture builder should be the only 3D program you'll need to create either the .GDTF or .MVR files, it's an 'open-source' parser of the data. The fixture builder generates the .GDTF file format and it would be great if they improve it to also spit out the .MVR type as well, but at the wiki for the format you'll find this explanation of the file: IMHO, What it will take to really get full benefit from this paradigm leap in standardization is to be able to create an uncompressed zip folder[eh, maybe checkSum as well....]and some low cost DMX control/visualizer software that consumes the formats; eventually. MA Lighting series comes to mind immediately as the fixture profile schema follows very closely how MA desks understand "fixtures"; ;), and MA3 will consume GDTF as well, not sure about MVR. To me, GDTF is about allowing manufacturers of gear/fixtures to be able to control how their items function across a spectrum of platforms...and getting everybody on the same page in how we conceptualize 'attributes' and how they're controlled. Rex
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  12. master1

    Big Plan - Small Budget

    LD's and More, I read the Aug' 2019 PLSN article titled "GDTF: Finding Common Ground for an Efficient Workflow" by Vickie Claiborne, interesting. Especially Efficient = $$$ and Workflow = Project Completion Over the years my production budgets have reduced drastically, so anything that can do to reduce cost and save time interests me. Now that I'm here, "Where's the Beef?" - old commercial for Wendy's fast food restaurant chain. Nobody I work with, Bar and Festival Bands, want to spent thousands of $$$ to buy 3D Designer and Preview software to use GDTF to create the MVR files to program the DMX console. I hope I got the Workflow correct ;-) Projection Lights, Lasers and LED Wall prices are now within the reach of "The Average White Band." - It's Disco Baby from the 70's !! Back when I did work for The James Gang, Alice Cooper and The Doors, bands had the bucks to buy anything new even if they had no idea how to use it. Ten-Thousand $ Lasers and MOOG synthesizers come to mind. GDTF needs to focus on the entertainers that can't put the time or money into programming DMX lighting. The Aerosmith crew doesn't need to worry, so much about "Efficient Workflow," if the results look G-R-E-A-T. I'm just saying... Jim L., Producer Masterworks Studios
  13. dmueller

    Download GDTF File Without Uploading

    @MattEBVAt the moment it is not possible to download a file without uploading it to the GDTF-Share. @e.n.shirokovIf you want to download multiple files at once click on the "disk" icon in the upper right corner. To download all files select Version = 1.0 and click on "Download.zip" in the lower right corner.
  14. e.n.shirokov

    Download GDTF File Without Uploading

    Can I synchronize the list of GDTF files in my application? Can I download all existing GDTF files from share site?
  15. David "Rex" Whalen

    Download GDTF File Without Uploading

    You can delete the files you've uploaded...I've been doing this to remove early versions that are faulty in some way. Build something, upload to parse it out, then delete the online result. You still get the copy to your local drive...not elegant, but it works. Then,Drop the .gdtf into the builder to view.
  16. Is there a way to download the GDTF file made from the fixture builder without uploading it to the share site? The fixture is not fully complete and I would like to test it on our MA3 before to make sure it is working properly.
  17. dmueller

    Fixture Builder = Good Job!

    Hi Rex, thank you very much for your feedback. I tried to reproduce the issues you have mentioned regarding geometries. I created models called Base, Yoke, Head, Beam. After that I added geometries, named them and linked the models I had created. It worked fine for me. I was also able to define a name while creating the geometries and to rename the geometries and models afterwards. Could you please describe more precisely what you did when it did not behave as expected. Resolution: The DMX values in the GDTF file are exported to the file with the resolution that is set for the DMX channel. For example all DMX values of a DMX channel with a resolution of 16 bit are exported as x/2 to the file. Changing the resolution of the individual input fields only simplifies the input of values. At the moment the resolution of the input fields does not change if you switch between DMX channels, but the resolution of the input fields is reset to 8 bit if you change tabs. I guess the resolution should also be kept if I switch the tabs. Kind regards, Daniel
  18. David "Rex" Whalen

    Fixture Builder = Good Job!

    It does help, thanks! I hadn't seen the updates to the format wiki with the model building outline. Some of the descriptions loose a little something in translation...I think, especially when describing the 'offsets' in model building. I've just uploaded my very first simple GDTF profile to the Share site, a 16 bit Dimmer as a ETC Source4 19 degree ERS with custom models! It took me a few attempts to get all the entry fields hooked up correctly...lol. Good thing you can delete files, ;). This was my testing of the waters...as it were. Web based builder seemed fairly stable, had some issues with editing an existing profile/default fixtureType with custom models and naming the Geometry based upon the workflow...if I referenced/uploaded the model file first then linked the Geometry to the existing Model, I could not edit the Geometry 'Name', arrives as Geometry1, Geometry2, etc.... When I Added a Geometry, then named it "Body","Beam", then referenced the 3DS files, all things seems to link fine. Also, in the DMX entries, if you edit a fixture to be 16 bit resolution and then all the channel sets and function sets to 16 bit to follow along, if you change Tabs to another step and then return to DMX, all the channel set 16 bit entry fields revert to 8 bit, except for the main Resolution at the head of the file. Not sure if by simply adjusting the 'Resolution' to 16 bit then defaults all the channel sets and function sets to 16 as well, but entry fields read 8 bit. That seemed odd, or I don't understand the paradigm for 'resolution' beyond 8 bit. Thanks!! Cheers! Time to celebrate the inaugural visualization in GDTF! Rex
  19. petrvanek

    Fixture Builder = Good Job!

    Hello Rex, thank you! Yes, the object origin is the pivot point you can see it here: https://gdtf-share.com/wiki/GDTF_File_Description#Model_Collect Hope this helps 🙂 P,
  20. David "Rex" Whalen

    Fixture Builder = Good Job!

    The V 1.0 of the format and the Fixture Builder looks great! Seems intuitive and I really love the visualization while you build!! Also the ability to embed your custom 3DS files is appreciated! Love to know how 'pivots' are handled, seems as though World Origin is used as the reference.... Thanks from all of us out here! Rex
  21. Hello, We are proud to unveil GDTF version 1.0. Beside a number of technical changes, which you can take a look at in detail in the GDTF wiki, we also released the GDTF Builder, which you can access here. Login to this builder using the same credentials you use the database and the forum. Find a video tutorial on gdtf-share.com. As previously announced in the last issue of our newsletter - If you attend this year's Prolight & Sound, you will have the opportunity to learn more regarding GDTF and MVR. We will proudly present both topics at the Robe, the Vectorworks and the MA booths. We very much appreciate your interest. It's a true motivation for the entire GDTF development team. During our further development on GDTF and MVR you will receive updates. However, feel free to contact us at any time if you have specific questions or in case you need support. Contact the GDTF group by email info@gdtf-share.com. Or use the forum. Best regards, The GDTF Developers Concerning GDPR - General Data Protection Regulation (European Union regulation 2016/679): We intend to use your contact information you provided during signing up to using the contact form solely for sending out regular information concerning the further development of GDTF. It is always possible to unsubscribe from the GDTF-share.com. If you send us an email to unsubsribe@gdtf-share.com we will delete all collected data from you and send a confirmation.
  22. Hello, It has been a while since you received our first newsletter. What happened since the last newsletter? We released GDTF version 0.89 19th December, 2018. Beside a number of technical changes, which you can take a look at in detail in the GDTF wiki, we also released the GDTF database where you can find current revisions of a first number of fixtures we maintain as examples for you. You can register and login to this database on gdtf-share.com. Feel free to add more entries to the database. Furthermore, we have recently started a forum where you can share questions, success, challenges, and keep yourself updated in shorter time frames. Access the forum here. Moreover, we are currently in the last steps of finishing our GDTF fixture builder. It will be publicly available towards Prolight + Sound 2019. If you attend this year's Prolight & Sound, you will have the opportunity to learn more regarding GDTF and MVR. We will proudly present both topics at the Robe, the Vectorworks and the MA booths. We very much appreciate your interest. It's a true motivation for the entire GDTF development team. During our further development on GDTF and MVR you will receive updates. However, feel free to contact us at any time if you have specific questions or in case you need support. Contact the GDTF group by email info@gdtf-share.com. Or use the forum. Best regards, The GDTF Developers Concerning GDPR - General Data Protection Regulation (European Union regulation 2016/679): We intend to use your contact information you provided during signing up to using the contact form solely for sending out regular information concerning the further development of GDTF. It is always possible to unsubscribe from the GDTF-share.com. If you send us an email to unsubsribe@gdtf-share.com we will delete all collected data from you and send a confirmation.
  23. Hello, First of all, thank you so much for filling out the interest form on the GDTF-share.com website, and thank you for your patience as we continue to work on getting to the version 1.0 release of General Device Type Format (GDTF). The response we've gotten from the industry for GDTF has been tremendous. To date, we've had over 20 companies inquire about working with GDTF. So, what has happened since the announcement? Well, we continue to work with the initial committed companies to further refine the specs of GDTF. As a result, the development of the standard is coming along nicely. If you haven't yet checked out the specs of GDTF, the GDTF wiki is a great place to start to learn more. Here, you will find descriptions of the file format and tutorials to help you create GDTF files. Additionally, we've been working to prepare the official GDTF database. We're nearing the point of having a beta of the database, and will share much more information with you about this in the near future. Robe is providing GDTF a number of devices out of the gate with the beta release of the Database, and we will be actively populating it with more GDTF files over the next several weeks. Vectorworks is scheduled to support GDTF files on export with their upcoming service pack 4 (expected to be released late June 2018) and MA Lighting will support GDTF natively when the GrandMA3 console hits the streets. We will be sure to communicate with you when we have a demonstration you can try out for yourself. There are many moving parts as we work to make GDTF a success, and we genuinely thank you for your interest. It's a great motivator for all of us. As we continue to work on this we will contact you with occasional updates, but please feel free to contact us at any time if you have specific questions you'd like to ask or support that you need. You can reach the GDTF group by emailing info@gdtf-share.com Concerning GDPR - General Data Protection Regulation (European Union reulation 2016/679): We intend to use your contact information you provided during signing up to using the contact form solely for sending out regular information concerning the further development of GDTF. It is always possible to unsubscribe from the GDTF-share.com. If you send us an email to unsubsribe@gdtf-share.com we will delete all collected data from you and send a confirmation. Best regards, The GDTF Developers
  24. ...chello World! lol...

  25. David "Rex" Whalen

    Viewer/Builder

    Thanks for the feedback...
  26. Rene

    Viewer/Builder

    Hi Rex, great to read that you are on it! And you are right: This forum is about sharing questions, success and challenges. 😉 Currently we are in a privat beta state with selected manufacturer to test the Fixture Builder. We are all pushing for a realse soon. So for now we are very busy to fix all bugs and issues. Please bear with us for a little while before we give access to the Fixture builder. Once we have released the first version we are happy to discuss a broader beta program. Thanks for your understanding, Rene
  27. David "Rex" Whalen

    Viewer/Builder

    Good day! I see the new visualization format has a Community Forum where we may inquire and share success and challenges. My first challenge is to view and build these files, ;). Is there 'closed' beta program to become involved with? Are there any tools that currently write and view the files/models, etc... My goal is to write the 3D models I've created into the format protocol. Thanks! Rex
  28. This was originally conceived and jointly developed by the GDTF development group, comprised of Vectorworks, MA Lighting, and Robe. This development group is responsible for any future maintenance and, going forward, will include the founding companies and manufacturers that have adopted the format.
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