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  1. Yesterday
  2. @.NRG Sille line 126 error when try to export 3ds
  3. Last week
  4. I'm new to GDTF, and would like to use the services to design fixtures for my own use. I would like to use my created fixtures in BlenderDMX to render music videos for commercial purposes, as it seems manufacturer designs on GDTF are copyrighted and not available for use. However, some copyright issues are unclear to me: Do I possess the right to declare my designs in the Public Domain? Do I possess the right to use my uploaded designs, free of charge and for commercial purposes? What rights are retained by me, as the designer? If I lose my right to utilize the GDTF files in the manners above and/or distribute them under my own terms, am I allowed to create files without uploading them, to be exempt from such limitations?
  5. Hello, today from 11:40 CEST until at least 14:00 CEST the GDTF Share will be unavailable due to some updates. Thank you for your patience.
  6. Earlier
  7. Hi Benni, For solve this problem, just choose "Base" for linked géométrie linked to Dimmer In this case, Dimmer control all the "Beam"
  8. Hey everybode, im realy new in the Topic of creating GDTF Files. Im Trying to generate a Fixture for a Eurolite MFX-5. Until now, everything worked very well for me. (https://www.steinigke.de/download/50944305-Anleitung-100262-1.000-eurolite-led-mfx-5-strahleneffekt-de_en.pdf) Im trying to define the Mode of 16 Channels. But im having Problems to setup the right relations for the GDTF. I've Setup the Geometry and it works fine. (Every Tilt has it own DMX-Channel) I have one DimmerChannel (for 5 Beams) at Adress 7. I've tried a lot to got it Working with GrandMa3 onPC. So maybe somebody can told me, what is the right way, to Setup the Dimmer to the 5 Beams? I've tried to override the Virtual Dimmer Channels of the Beams with the DMX-Dimmer at Adress 7. But it doesn't work in the Visualizer of GrandMA3. I Hope somebody can Help to setup. Best Regards Ben
  9. The Internet of Things (IoT - Internet of Things or Intelligence of Things) is simply a system of electronic devices that can automatically communicate and exchange data via the network without human intervention. Know Your Building IOT,home automation system and energy managemen systemt for household and commercial buildings.

  10. Buongiorno, Oggi ho provato a creare la mia prima fixture di proiettori LITES HP LED II, ma il builder non mi fa continuare dopo aver lavorato su FIXTURE. Sapete aiutarmi Stefano Laselva
  11. thanks for this forum i just find what i was looking for
  12. I made a File, but in grandMA 3d theres is no light output visible, can sb. have a look at my file: Light_Bright@Robe_Robin_fake@Advanced (2).gdtf and tell me whats wrong? Would be very helpful.
  13. FYI, the issue has been found and is fixed, it will be part of next maintenance release of the builder.
  14. Just from a quick and dirty looky-loo after channel check here; you seem to have many beam objects and only the very first one[Beam 1] is under control of the Dimmer attribute in the DMX Tab....plus it's a LED fixture with DIM and perhaps your DIM encoder is not at FULL?? and then adjust color values with RGB??....and the RGB attributes are again, only linked to the Beam 1 Geometry object... I'm at a gig at the moment and that is what I see as a reason why your fixture is not visualizing as you intend/expect.... I'm sure someone will likely chime in with other observations...good luck! Rexy
  15. Hello @mhersland, we do not experience frequent crashes but we also save regularly. The builder now displays warning after 15 minutes of time with unsaved data, to help you remember to save. You should make sure that you save when you change tabs/windows for a long time and also ensure that your computer and browser is stable and up to date. What system and browser are you using? What do you see when the crash happens? Kind regards Petr
  16. Hi Again Petr I am working on my own Martin Fattron fixture now. Later some Rosco Fixtures. However I now for the second time experience the browser to crash, or update during my work - without saving my work. Do you have a solution for this, or do I need to export every now and then? Is the online builder the tool you as manufactures use as well, or is there a offline tool to use? This seems a bit frustrating. Best from Mathias
  17. manuel_datakolor_25fc.pdfHello, I am trying unsuccessfully to create the gtdf file for the following fixture: Startway Datakolor 75 FC. I created the fixture in gtdf share, it shows me no error and, when I import it into the grandma3 software, the fixture remains desperately black. Impossible to see a light beam. Is there a good soul who can explain to me why the fixture does not work? I've looked at other files in the library and can't see the difference that makes it work for them. Many thanks ! Billy Starway@Datakolor@start.gdtf
  18. Hello, I am trying unsuccessfully to create the gtdf file for the following fixture: Startway Datakolor 75 FC. I created the fixture in gtdf share, it shows me no error and, when I import it into the grandma3 software, the fixture remains desperately black. Impossible to see a light beam. Is there a good soul who can explain to me why the fixture does not work? I've looked at other files in the library and can't see the difference that makes it work for them. Fixture documentation : https://www.magnum.fr/wp-content/uploads/2016/05/manuel_datakolor_25fc.pdf GDTF File : https://gdtf-share.com/share.php?page=home&manu=Starway&fix=Datakolor&rev=25506 (the first revision is for me the good one) Many thanks ! Billy
  19. Thank you! Submitted as https://github.com/mvrdevelopment/spec/issues/128
  20. And there is a wildcard missing, It should say Effects(n)Sync, not only EffectsSync
  21. I am still missing attributes for effect engines of most fixtures, there are already attributes for Effects(n) and ColorEffects(n) and there are attributes for Effects(n)Rate, Effects(n)Fade, EffectsSync, Effects(n)Pos and Effects(n)PosRotate. What I am missing is Effects(n)Size, Effects(n)Level and Effects(n)Position. And the same attributes should exist for ColorEffects(n), this would make it possible to create a lot more fixtures, wich I am not able to create at the moment 😉
  22. Hi @Paolo.Prolights, sorry about this, i have re-reported it again. P.
  23. Corect, they're not using references, I think they didn't know about it back then. We do use references pretty much all the time and we typically add custom models for the lenses too, for nicer look of the face of the device.
  24. To me it seems that Martin did not build their Spectron fixtures with references, as you describe. If I understand you right, @Petr Vanek the Geometry type should be set to "reference" instead. Is that right? Here is the Martin Sceptron. I see at your Robe Tetra 2, that you did reference the LED right?
  25. Thanks a lot for your great guide @Petr Vanek It was just what I needed! I will try it later today! Best from Mathias
  26. Hello @mhersland, here is what you do: First, you define your pixel. It will be a new, top level geometry: this is the model pixel You define it as a Beam: Then you go to the DMX and add DMX channels for this pixel, only once: Then, you go back to the geometry tree and add this pixel to your geometry tree (Add child geometry) as a reference: and you add it as many times to the geometry tree as many pixels you want to have... essentially, you define it once and then keep clicking the Duplicate selection, or use the Multiple duplication and enter how many pixels you want to add: (Here, i added it 4 times). Now you adjust the x and y of each of the referenced pixels1,2,3,4... you must do this manually for each pixel. You will also now define the DMX offset for each pixel: Imagine that this pixel is controlled by RGBW, that is 4 channels. So when you are editing these referenced pixels, edit not only x, y, but also edit the address offset, alway adding 4 to the previous one. First reference will be at 1, second at 1+4=5, next one at 9, next at 13...: Now, if you look at the Summary tab, you can see that we now have four pixels, each with 4 channels. This way allows us to have a nicely defined pixel and dmx channels for it, then just reference it as many times as needed. You can change the beam properties of the original Pixel in one place and it is used by the references. The Luminous Flux (if you add this value) of this pixel should be a value of the real individual single pixel. We can now also adjust DMX channels in one central place and these again, are used by the referenced pixels. The file i used for screenshots is attached here. Hope this helps P. User_Test@Pixel_references@Pixel_references.gdtf
  27. Hi @Petr Vanek Thanks for your reply. You might be right. There might be something I don't seem to understand. The geometry don't seem to have any lighting information? or am I the wrong place? See attached: Here the Model "Lens3" reference file. Best from Mathias
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