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  1. Today
  2. Heyy guys, I need the Fixture ,,Lightmaxx Vector Spot 150,, for my Dot 2 from MA Lightning. I cant find it anywhere and im not the Best in Building my own Fixtures. so wenn anyone have this Fixture for the Dot 2, Please tell me. I really need it. And sorry my Englisch is not the best, Im from germany. Thanks Guys. 🙂
  3. Last week
  4. Hallo an Alle, nachdem es letzte mal so prima geklappt hat, hoffe ich, dass es diesmal auch nur eine Kleinigkeit ist. Ich habe das Problem, dass meine Grandma3 on PC nicht richtig virtualisiert bzw. ich nicht nachvollziehen kann, wie Subfixtures gebildet werden. Gezeichnet habe ich den MFX-5 (5 Beams mit einem TILT-Head). Das klappt soweit auch schon mal alles hervorragend. Wenn ich das Fixture nun in meine Grandma3 on PC Lade, bekomme ich (bei 5 Beams) leider nur 4 Subfixtures. Der erste Beam lässt sich nur über das "Haupt" Fixture ansprechen. Irgendwie hätte ich gerne für den ersten Beam auch ein eigenes Subfixture. Irgendeine Idee, wie ich das hinbekomme?
  5. Welcome! This i cannot answer reliably as it is application/implementation dependent, MA would be best to help with this.
  6. Thank you for the help! I started adding relations and it works, thanks. I have one last question, how can i make the color pixels appear on the simple render mode on MA viz, in the images you can see how it looks on the "high shadow fancy" and "simple" render mode how could I make so the color pixels appear also on the simple mode?
  7. For virtual channels to affect DMX output, you must connect them to DMX channels. Use the Add relation button on the Dimmer channel and select the channels you want to be multiplied by the dimmer channel values:
  8. Address updated to https://gdtf.eu/mvr/mvr_artist/ Added another online tool to visualize and compare GDTF files - GDTF Bench: https://gdtf.eu/gdtf/gdtf_bench/
  9. Hey I'm having trouble wit a fixture I'm creating "Chauvet professional Color Strike M" with the 74 Ch mode where I'm trying to add some virtual dimmers but on the MA3 visualizer everything works as expected exept for the dimmer that it is always ON and i can't control it. I have no clue what I'm doing wrong or how i could fix it, So any help will be appreciated. I'm attatching the gdtf file and a snapshot of how is working GMA3. Thanks in advance. Chauvet_Professional@Color_STRIKE_M@pixels_0.2.7_virtual_dimmer_not_working.gdtf
  10. Earlier
  11. Were you ever able to complete this fixture?
  12. At PL&S we have seen some interesting announcement related to GDTF/MVR, like the ETC Eos console's Augment3D visualization tool being now able to import MVR files. Have you seen some other GDTF/MVR related news? Let everyone else let know here in this thread.
  13. Thanks to all who attended the GDTF Open manufacturer meeting and the training/discussion after. It was great to see so many involved and interested parties in one room . If you are a manufacturer and need to be tagged as a manufacturer in the GDTF Share (to be able to manage your brand) and in the Forum (to have access to the Manufacturers' talk section, let us know on the Manufacturer Registration page here.
  14. https://gdtf.eu/blog/unreal-engine-vectorworks-for-live-events-webinar/ Webinar with Patrick Wambold, Senior Solution Architect at Epic Games. Wednesday, April 19, 2:00pm ET. Register here. Patrick Wambold, Senior Solution Architect at Epic Games, has worked for the likes of Fortnite, Rocket League, Coachella, Tomorrowland, and the Super Bowl. In this informative webinar, Wambold will dissect a portion of the 2022 Fortnite Championship Series Invitational to explore using Vectorworks and Unreal Engine for a live esports event. He will also cover exporting from Vectorworks using the GDTF, MVR, and Datasmith file formats to import designs into Unreal Engine and MA3.
  15. Hello, i tested all combination and both Initial channel values and Defaults values always copy/pasted for me. I tried simple/complex channels, within one unit, between fixtures, copy/paste just channels and also copy/paste full modes. Always, defaults are pasted correctly. See my videos below, you can see the Initial Values and i also always scroll to the Default values. Maybe i understand you differently? Kind regards Petr copy_paste_04.webm copy_paste_03.webm copy_paste_02.webm copy_paste_01.webm
  16. Hi, when copying mods, I encountered the problem of not copying Initial Channel Function values. this means that if in some base mode I set the starting channels, after copying in a new mode, the starting channels always start from the beginning, not in the predetermined order
  17. If you have the opportunity, please visit the GDTF Booth in Hall12.1 B49A at the Prolight + Sound. Below if the schedule of GDTF related sessions: Thursday, 27. April 2023 11:00 – 12:00 in Hall 11 Level 0, Room "Korall": GDTF Open Manufacturer Meeting, details. Thursday, 27. April 2023 12:00 – 13:00 in Hall 11 Level 0, Room "Korall": GDTF & MVR Manufacturer Training, details. Floor Plan
  18. Here is an MVR Updater. It is a private, local first (not uploading data to server, all is processed in the web browser) tool that allows to easily update GDTF files inside an MVR zipped scene file. This is useful in a few scenarios: for older MVRs, where the GDTFs have been improved over time for MVRs coming from tools that only use placeholder GDTF files for tools that export only parts of previously added GDTFs The initial load time of the MVR Updates takes a few seconds but the upside is that any-sized MVRs/GDTFs then take no time to load, because they are all processed locally in the web browser. https://gdtf.eu/mvr/mvr_artist/
  19. Hello, this is intentional. This allows manufacturers to publish multiple brands under one manufacturer. If you want these brands not to appear under your manufacturer, then create a new manufacturer or use different user for upload of that brand. Kind regards Petr
  20. Hi, I found another problem. publishing a fixture from manufacture but specified as a different brand causes these fixturs to appear on the manufacturer's website. This causes the files published on the website to appear unwanted links to devices. thanks in advance.
  21. Thank you for the report, i reported it to the team.
  22. Hi, from the manufacture level you can create your own manufacturer page. This is a very interesting possibility. However, when adding a post in the native language, and in my case it is Polish, it is not possible to publish it. After removing the typically Polish characters ą, ć ó, ł, Ż, ź, publication was possible.
  23. I rise to my feet and begin a standing ovation with a slow clap; thanks for keeping this format as close to 'reality' as can be achieved. I believe this format and sACN to be the real future of entertainment lighting as I cast an eye forward. Heck, architectural as well...DMX had it's place in the Sun, from mid-80's till about 2000, it's time to move on, as it were. To get all control structures recognizing objects in the same way, seems truly beneficial to everyone in the long term...imho.
  24. Defining Wiring Connections for Electrical Devices To describe connectors and other connection details of attaching of electrical devices that can be wired, dedicated type of Geometry called Wiring Object is used. All specified parameters and details of the Wiring Object are defined in Geometry Type Wiring Object in the GDTF Spec. In this example, we define connectors for a device which has a Power (Power In and Power Out via Neutrik Powercon True1), DMX (DMX In and DMX Out via XLR 5Pin) and a Network (RJ45 connector). Pigtail First we need to indicate physical placement of connectors on the device. This is done in the Geometry tab of the GDTF Builder by adding a Normal Geometry with a model of primitive type "Pigtail". The connectors are typically physically located on the base of the device, so we add it to the Base in our example. To add the Pigtail: select the Base of the device click Add Child Geometry give it a name Pigtail in the Select Model choose New Pigtail adjust Dimensions select Geometry Type - Normal Geometry click OK adjust X, Y, Z to position the Pigtail to the appropriate location on the Base Adding Pigtail screen Pigtail is a child of the Base Pigtail positioned to indicate real location of connectors on the device If the device has more than one panel with connectors, add multiple Pigtails. For example linear products with Input on one end and Output on another end, or a device with Inputs on a base and Outputs on the yoke or head for some attachable accessory. Connections on the Pigtail are defined by Wiring Object geometry for each connector. All these Wiring Object geometries will be children of the Pigtail. Wiring Object geometry has the following properties. Not all the following properties are used in all Wiring Objects. Name - user friendly name to indicate the connection. Good name could include IN for input, OUT for output. Do not use the Connector Type in the name. Connector Type - select the type of used connector or provide new connector type. Component Type - the type of the electrical component used, for example Consumer, PowerSource, Input, Output and so on. Some of these Component Types might extend the list of possible properties of the Wiring Object. Signal Type - the type of the signal, for example DMX512, AnalogVideo and so on Pin Count - the number of available pins of the connector type to connect internal wiring to it Signal Layer - this indicates connection between Wiring Objects in the device itself. In one device, all Wiring Geometries that use the same Signal Layer are connected. Special value is 0, which is connecting all Wiring Geometries together. Orientation - indicates relative location of this connector on a connection panel WireGroup - name of the group to which this wiring object belongs to, for grouping all DMX connectors together by setting the WireGroup to "DMX" for all DMX connectors. Power Input We start by defining Powercon True1 Power Input connection for our device: Select Pigtail geometry click Add Child Geometry give it a name Power IN in the Select Model choose New Empty Geometry select Geometry Type - Wiring Object And also fill in the properties of the Wiring Object: Connector Type - Powercon True1 Component Type - Consumer Signal Type - Power, or leave empty Pin Count - 3 Signal Layer - 1 Orientation - Top WireGroup - Power or leave empty Electrical PayLoad - the electrical consumption in Watts. Voltage Range Min - the voltage range's minimum value Voltage Range Max - the voltage range's maximum value Frequency Range Min - the Frequency range's minimum value Frequency Range Max - the Frequency range's maximum value CosPhi - The Power Factor of the device click OK Properties of Power IN Wiring Object Power Output Our device allows daisy chaining power from one device to another. We continue by defining Powercon True1 Power Output connection: Select Pigtail geometry click Add Child Geometry give it a name Power OUT in the Select Model choose New Empty Geometry select Geometry Type - Wiring Object And also fill in the properties of the Wiring Object: Connector Type - Powercon True1 Component Type - Output Signal Type - Power, or leave empty Pin Count - 3 Signal Layer - 1 - this indicates that IN and OUT are connected inside our device Orientation - Top WireGroup - Power or leave empty click OK DMX Connectors We can continue by adding DMX connectors. These are typically In and Out, we will use NetworkInput and NetworkOutput as a Component Type, the Signal Type will be DMX512. To indicate that In and Out are connected, we will assign same Signal Layer to both DMX connectors. In case that there are both 3Pin and 5Pin XLR connectors on the device which are typically all connected to each other, all of them will have the same Signal Layer number. To add 5 Pin XLR DMX In: Select Pigtail geometry click Add Child Geometry give it a name DMX IN in the Select Model choose New Empty Geometry select Geometry Type - Wiring Object And also fill in the properties of the Wiring Object: Connector Type - 5-pin XLR Component Type - NetworkInput Signal Type - DMX512 Pin Count - 5 Signal Layer - 2 Orientation - Bottom WireGroup - DMX or leave empty click OK To add 5 Pin XLR DMX Out: Select Pigtail geometry click Add Child Geometry give it a name DMX OUT in the Select Model choose New Empty Geometry select Geometry Type - Wiring Object And also fill in the properties of the Wiring Object: Connector Type - 5-pin XLR Component Type - NetworkOutput Signal Type - DMX512 Pin Count - 5 Signal Layer - 2 Orientation - Bottom WireGroup - DMX or leave empty click OK If the device has also 3 Pin XLR DMX Input and Output, do the same as above, just change the Pin Count to 3. The Signal Layer will be the same if all DMX connectors are connected inside the device. If the device also has RJ45 network connection, this is how to add it: Select Pigtail geometry click Add Child Geometry give it a name Ethernet in the Select Model choose New Empty Geometry select Geometry Type - Wiring Object And also fill in the properties of the Wiring Object: Connector Type - 10/100 BaseT ethernet type Component Type - NetworkInOut Signal Type - can remain empty or mention a specific protocol this output is for, for example Video Pin Count - 8 Signal Layer - 3 Orientation - Left WireGroup - can remain empty, especially if there is only one connector of this type click OK We are done. After adding Power In and Out, DMX 5 pin In and Out and also Ethernet port, this is what the geometry tree will look like: Pigtail with connectors Hope this helps Petr See all Robe Knowledge Sharing Articles.
  25. My pleasure, Brothers...enjoy 'programming' since I learnt Basic, so many summer fields ago in Computer Science class; the first such curriculum in my high school in `81, that's right; last century... I also have a very quick and detailed eye, gets things done, as they say...and under budget, ;). Stay healthy!! Rexy
  26. Thanx David, I ran through all the defaults value, and yes they where all wrong, thanx for noticing 🙂
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