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  1. Last week
  2. I'm having nothing but trouble with GDTF. I have created a fixture under Illumisolid that works on the actual fixture, but in MA3 3D only works in the higher mode. No idea why. And now I need a Fury 2cell Blinder for MA3 and can only get it to output a Black Beam. I can't find any useful information on creating a fixture or finding why things are not fuctioning. The Fury 2 Cell is under Elumen8 if anyone has time to look and offer advice. Thanks in advance. Jon
  3. Earlier
  4. Hello. I cant find Sharpy fixture. Does anyone know where to look for it? I have seen it used in Unreal Tutorial and supposedly it came from GDTF.??
  5. Prisms in GDTG are part of the Wheel and in particular, they are inside of what is called a Wheel Slot. Prisms definitions in GDTF allow precise definition of each of the prism facet and it is done by using transformations represented by Rotation matrices. There are many resources on rotation matrixes, for example this Wikipedia article and also many game engine related tutorials and articles, like this one, which is useful for our 2D prism definitions. In the GDTF Builder, there is a really nice Prism editor which can do some of the math for you, like rotations and transformation (moveme
  6. ErrorCode67: "If two channel functions use the same DMX range, mode masters should be defined" 🙂 P.
  7. When Default DMX level options were added to Channel functions, not having defaults entered showed up as errors. After adding the default values, file works fine, but when loading into GDTF Builder, there is a list of Parsing Errors. Is there an error code list somewhere so I can figure out where to start looking? Thanks.
  8. Hi guys, i listened to your discussion on Friday, certainly a good talk about GDTF, the name check was totally unexpected 🙂 , thank you 🙂 All credit here to the team, both in the GDTF group and also in Robe - to the guys collecting the data and punching it in 🙂 As for the few things i remember i wanted to comment on: - gobo rotation between fixtures/manufacturers - yes, GDTF is providing mapping between control and physical, so as long as you say what speed and direction you need and the data is present in the GDTF, the console has the ability to send out the required DMX
  9. A DMX Mode is a container holding definition of DMX channels and GDTF allows us to define multiple DMX modes for a single device withing one GDTF file. The concept of multiple DMX modes is good, because not only we can have a complete device definition in a single GDTF file, but we can also define DMX modes for different software version of the device. This allows us to provide both older and newer versions of DMX definitions if needed. For this to work in the GDTF Builder, we must first define RDM details on the Fixture tab: If you do not know the Manufacturer ID, it can be fo
  10. Hi @Livecue i think it is better to report directly in VW issue tracker or their forum... the will need to know what you are exporting the MVR from... cheers Petr
  11. Good morning, We at the Lighting Nerds recently had occasion to discuss the General Device Type Format. We hope it was accurate and that you enjoy it. -Craig
  12. I have some problem with the MVR import to Vision. I can't focusing the lights. Does someone know this problem? Or what i do wrong? Thanks! Cameo@Flat_Pro_12@Beta-9.gdtf
  13. Thank you @Janng for the report. I am glad to see Firefox and Ubuntu referenced 🙃 cc: @pedromagalhaes
  14. Description: When the attached GDTF file is uploaded to the Share, the lower panel is empty. The channel layout is not displayed, there is no possibility to comment or open the file in the builder. Expected Outcome: The lower panel should not be empty, allowing commenting, checking the channel layout and opening the file in the builder. Details: The file passes the currently available XSD and Schematron validations. Environment: Firefox 86.0 on Ubuntu 20.10 Groovy The Browser Console shows errors whenever the faulty file is opened: Path: RefContainer 4 me
  15. Rasterized PNG images are used in GDTF in several places - as a device thumbnail or as a MediaFileName in slots for gobo wheels and animation wheels. While the definition of a device thumbnail is quite simple (a png file to provide the rasterized picture with maximum resolution of picture 1024 x 1024), definition for a gobo slot image is more involved: Gobo images shall be in PNG format with an alpha channel. Indexed, Greyscale and Alpha, 8-bit RGB and Alpha, or 16-bit RGB and Alpha are accepted pixel formats. The Background shall be fully transparent and should be considered to be the eq
  16. 3D models are one of the essential assets in GDTF. Lets see what we need to do to make our 3D files ready for GDTF. You can either use generic 3D models already predefined by GDTF and available in the GDTF builder, or you can provide your models. Models can currently be provided in the form of 3DS files, or in the future it will be also possible to use glTF files. How to create models of the devices is out of scope of this post, what we will look at today is how to modify and adjust existing 3D models provided by the manufacturer for use in GDTF - apply position, rotation, alignment and
  17. Before you define any physical attributes, you have to make sure to understand how positioning, rotation and orientation is defined in GDTF. 3D space definition GDTF defines this this way: The metric system consists of the Right-handed Cartesian Coordinates XYZ: X – from left (-X) to right (+X), Y – from the outside of the monitor (-Y) to the inside of the monitor (+Y), Z – from bottom (-Z) to top (+Z). For a device, everything starts for you with your 3D model. Here is GDTF definition: The device shall be drawn in a hanging position displaying the front view. That re
  18. One of the advantages and ideas of GDTF is a central repository - GDTF Share, connected with a GDTF file editor - the GDTF Builder. Using the Share is pretty straight forward - you can upload, search and download files... but in reality there is much more going on behind the scenes. The Share contains powerful filtering and management system to ensure that this repository is kept nice and tidy, while at the same time any random person still can upload a GDTF creation of their own for others to use. Lets look at that... Searching and filtering Users can search the Share easily:
  19. Hi, @mdodge i had the same problem every time i tried to convert a GDTF file. Check that your firewall or antivirus is not blocking port 8082. Best regards. Paolo.
  20. Anyone having issues with uploading GDTF in MA2 Fixture Share? I am getting an error on the Convert page (screenshot attached). The Icon Stage profile is currently public and also attached below. PRG@Icon_Stage@Ext_Mode_Only (1).gdtf
  21. I just noticed that importing a GDTF file into MA3 v1.4.X will strip away my Channel Function Names. MA3 will generate some useless ones instead. E.g. I had 3 channel Functions: No Key / LumeKey / Chroma Key and MA3 change that to: Key 1 / Key 2 / Key 3 (Based on Attribute = "Key") If I change the names in MA3 and export back to Builder those names will appear. Only to disappear again if take it back to MA3. I assume this is a bug in MA3? While on the subject, can anyone explain why MA3 uses Attribute to indicate Channel Function on the Encoder bar? As there is a fair
  22. First steps of getting into GDTF... let's get right into it. Accounts Create and account in https://gdtf-share.com/ so you can access the Share, Builder and the Forum. Sign into the forum at least once, so your account is activated here. If you are an industry related vendor (for example a manufacturer) drop an email to info@gdtf-share.com , together with brief introduction about who you represent and your Share username. This will provide you with the possibility to enable manufacturer account in the Share and invite to the monthly GDTF manufacturer's interfacing meeting and di
  23. Seems fixed. I was able to download the GDTF and upload to the Share again.
  24. Hello, this issue has been now fixed. Please let me know if it worked on your side. Were you able to download the fixture, even though the uploading to the share failed?
  25. Hello, the upload to the share through the Fixture Builder issue has been fixed. @NRG Sille, could you please send me a PM with the URL to the file you're trying to delete?
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