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  3. >I built it initially in grandMA3 v1.1.4.2, and then exported it as gdtf to tweak in the builder. ο»Ώ Thank you for the report. I think @dmuellerwill be interested in this. I will also report to the Builder team.
  4. Update: It looks like Modes 4 and 5 (Preset 16b/8b) didn't have a defined Attribute for the CTC Logical Channel -> "No Function" ChannelFunction. Setting this also to CTC seems to allow the DMX tab to load properly.
  5. petrvanek

    {Open in GDTF Builder} button from Share isn't working

    Yes, fix has been deployed to the server.
  6. Attached is a gdtf file I'm working on for the Dalis 860. I built it initially in grandMA3 v1.1.4.2, and then exported it as gdtf to tweak in the builder. When I load it and click on the DMX tab, the page doesn't load and I can't go backwards - I have to reload the page (which of course ends the session). Also, I realized I needed a duplicate of the "Mode 1+6 Base" tree (because mode 6 has the same geometry structure but needs a slightly different DMX Break size). But when I duplicate that tree it seems to link lines together (in an order that isn't obvious to me) so that tapping on one line also highlights a second line in a different tree. p.s. I'm also getting this error when I load it: "Mandatory XML attribute missing NodeName: Attribute Message: Feature Line: 40 Column: 59". I'm not really sure how to address that issue. Robert Juliat@Dalis 860 - messed.gdtf
  7. Ryan Kanarek

    {Open in GDTF Builder} button from Share isn't working

    Thanks guys. Both are working for me now. πŸ™‚
  8. petrvanek

    {Open in GDTF Builder} button from Share isn't working

    Hi @Ryan Kanarek, sorry about the issue. This is because you started from https://www.gdtf-share.com rather then the non www version https://gdtf-share.com . What also happens nowadays is that browsers like to hide the www, so you do not notice. You might have to clear your browser history, because Chrome will keep sticking the www there all the time now. I have reported this, so it can be looked at. Happy editing! πŸ™‚ cheers Petr
  9. dmueller

    {Open in GDTF Builder} button from Share isn't working

    Hi Ryan, I tried to access the Builder with the latest Chrome and Firefox and it is working fine. We will have a look if we can figure out what caused the downtime of the Builder. Cheers, Daniel
  10. Ryan Kanarek

    {Open in GDTF Builder} button from Share isn't working

    ...or it could be that the entire builder is down at the moment. Weird. I was just using it...
  11. For any file I look at on the share, if I click on the {Open in GDTF Builder} button I get an error that the site can't be reached
  12. Earlier
  13. hantoo

    Creating Chase Mode

    From what I've seen on other GDTF Descriptions, where ever you have a channel which has more than one linear value (e.g. colour presets, or chase modes) - you add a channel set. So you define a logical channel, and a channel function, then at the bottom right of the builder (you might have to scroll down on the page), you have the option to add a channel set. This is taken straight from the Robe Robin T1 as an example : <LogicalChannel Attribute="AnimationWheel1SelectEffects" DMXChangeTimeLimit="0.000000" Master="None" MibFade="0.000000" Snap="No"> <ChannelFunction Attribute="AnimationWheel1SelectEffects" DMXFrom="0/1" Name="AnimationWheel1SelectEffects" OriginalAttribute="Effect wheel animations" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealFade="0.000000"> <ChannelSet DMXFrom="0/1" Name="No animation" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="8/1" Name="Macro 1 (Focus=94)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="10/1" Name="Macro 2 (Focus=84)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="12/1" Name="Macro 3 (Focus=87)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="14/1" Name="Macro 4 (Focus=69)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="16/1" Name="Macro 5 (Focus=82)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="18/1" Name="Macro 6 (Focus=82)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="20/1" Name="Macro 7 (Focus=72)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="22/1" Name="Macro 8 (Focus=86)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="24/1" Name="Macro 9 (Focus=78)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="26/1" Name="Macro 10 (Focus=102)" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> <ChannelSet DMXFrom="28/1" Name="Reserved" PhysicalFrom="0.000000" PhysicalTo="1.000000" WheelSlotIndex="0"/> </ChannelFunction> </LogicalChannel> You can see that in a DMX channel that had multiple options, a channel set is used to define the different modes.
  14. melchsteffen

    Creating Chase Mode

    Hey Guys, I am building a GDTF for the Stairville Outdoor Stage PAR 12x4W Quad. In its 8CH-Mode it has an Chase Mode. Do you know how to integrade that?
  15. hantoo

    XML With All attributes

    Hey @petrvanek, At the moment its a personal project for integration with Unity, however the more it matures as a project over time, the likelihood is that I'd be happy to release it. I'll take a look at the XSD. I'm currently using the Robe files as a base to generate a XML C# serialiser. I'm just worried that if I put in a GDTF file of a fixture that had an animation wheel, and the robe file I've generated the serialiser base with doesn't - than I'd loose having that as functionality within my scripts as it was never implemented. I guess this is something I just need to keep an eye on and adjust where necessary. Thanks πŸ™‚ Joel
  16. petrvanek

    XML With All attributes

    Hi @hantoo, sounds great. Is the result available somewhere or is this internal only? I do not think such gdtf file exists or makes much sense, but there is the XSD: https://gitlab.com/petrvanek/gdtf-libraries/-/blob/master/gdtf.xsd Also, you can see most frequently used attributes in the attached report. You can try our (Robe) files and report if anything seems odd, but as they are assembled by the GDTF Builder, they should be all semantically good. Hope this helps Petr a.html
  17. hantoo

    XML With All attributes

    Hi All, I'm in the midst of coding a GDTF file viewer for a project I'm working on. I'm currently trying to make sure that I have all the possible attributes listed so that my program doesn't error when a user uploads a GDTF file. Is there an XML file (description.xml) which has every attribute and property in it so that I can use it for parsing and testing? Thanks all!
  18. ARRI-GDTF

    Builder Problem

    We've all been there. Save early. Save often.
  19. Dear all, here is a great news to share: DIN Spec validates GDTF as an open standard for the entertainment industry worldwide. You can read official PRs on links below: https://www.malighting.com/news/article/major-step-1023/ https://www.robe.cz/news/vectorworks-ma-lighting-and-robe-announce-din-spec-15800-recognition-for-gdtf/ https://www.vectorworks.net/news/press-releases/vectorworks-inc-ma-lighting-and-robe-lighting-announce-din-spec-15800-recognition-for-gdtf- https://blog.vectorworks.net/gdtf-becomes-entertainment-standard-with-din-spec-15800 The DIN SPEC 15800 is here for pre-ordering: https://www.beuth.de/en/technical-rule/din-spec-15800/324748671 Besides all the work on DIN certification, version 1.1 brings some good improvements, here is list of changes: Added connectors collect to the physical description. Added media server attributes. Edited existing media server attributes. Added geometry types MediaServerLayer, MediaServerCamera, MediaServerMaster, Display Added detailed definition how a gobo image is interpreted. Added more detailed definition of Geometry Type "Beam" Changed value type of Channel Function XML attribute "Name" Added XML property "CanHaveChildren" to fixture type node. Added LegHeight to the properties collect Added description about the origin of a fixture Added XML attribute "InitialFunction" to DMX Channel, Moved Default from DMX Channel to Channel Function Updated XML attribute "Color" of Emitter, Filter and Wheel Slot Updated XML attribute "LuminousFlux" of Geometry type Beam Note: The default meshes for Base, Conventional and Scanner were updated. The origin of the meshes is now the mounting plate. We have been implementing changes of 1.1 into the GDTF Builder, it is a work in progress, once done, we will announce it's release. Kind regards Petr
  20. petrvanek

    Builder Problem

    Hi @tk11de, i am very sorry for the data loss. I know exactly what this feels like, and it is a terrible experience. I have raised a priority of this in our tracker. For the most time, the builder is very, very stable, but the Macro tab has something wrong, which causes even the local session to be corrupted. Please make incremental saves in the meanwhile, before fix is deployed. Kind regards Petr
  21. tk11de

    Linear Beam Output For Linear Lens Fixtures

    when will the next update be? I guess many fixtures depends on that! For example if you try to create a strobe (like the Martin Atomic, Clay Paky Stormy or GLP JDC)...its impossible to create a fixture this way!
  22. tk11de

    Builder Problem

    I am a really pissed! I tried to create the Martin Atomic 3000 LED and just finished all and then the builder showed after clicking on Macros (which should have been my last step). The screen got blank and nothing worked anymore. That means 3 hours research, typing and creating was done for nothing! Why the hell this builder has no chance to store steps and start maybe even creating at a later time? It is absolute not convinient to create a complex this way.....for me it mean, I lost my mood to create a fixture again.😑
  23. petrvanek

    Macro freeezing when DMX mode are copied

    @Paolo.Prolightsthank you for the report and sorry about the issue, i have reported it to developers. Hopefully we can catch the bug. It is the Macro tab which can cause it sometimes, so make sure to always save before going there. If you find a way to replicate this issue easily, let me know, for me this does not happen every time (i replicated this only once). Thank you Petr
  24. Dear Community, I've recently uploaded our first manufacturer release library for PROLIGHTS -> ECLHDTWC. I would like to ask if you could give a look (file uploaded on 18th May from me), and please provide comments and suggestion related to eventual area of improvements. As soon as approved a first sample, we will proceed in creating more GDTF profile for our brand in the weeks to come. Thanks for your support in advance. Cheers, Paolo
  25. mgeasey@clearallvisualsllc.com

    How do I import GTDF into Vectorworks

    Hey Ian Liu, You should be able to go to: file>impot>gdtf if that doesn't work you can insert the file right into root folder and then restart vwx: vectorworks2020\plugins\VW_Spotlight\Data\GDTF Hope this helps!
  26. ζœ‰δΊΊε―δ»₯εΉ«ζˆ‘ε—Ž
  27. Paolo.Prolights

    Macro freeezing when DMX mode are copied

    Hello, i have a problem when make a copy of dmx mode and go in macro section, everytime builder freeze and i have to refresh the page and obviously i lost all not saved work. If i do not copy the dmx mode when i go in macro section everything works well, no builder freezing. Any suggestion? Thanks Best Regards
  28. petrvanek

    Linear CCT channel in MA3 3d visualization

    FYI, CCT was working in Vision last time i tried. cheers P.
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