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  1. Today
  2. dmueller

    Pixel Orientation

    Ok, now I understand what you mean. It is not possible to change the pixel orientation dynamically at the moment. I have created a Feature Request also for this topic.
  3. dmueller

    Global Channel Groups

    Sounds good. I will create a feature request ticket for this.
  4. Yesterday
  5. mgeasey@clearallvisualsllc.com

    Global Channel Groups

    Hey Dan! Yea, however it makes sense on the dev side of things works, just some sort of way to where we don't have to make say 10x "changes" when it's globally 1x change overall applied to the same set of channels. Kind of like a "commit to others" sort to say
  6. mgeasey@clearallvisualsllc.com

    Pixel Orientation

    Howdy Howdy! Yea, so, fixtures such as the JDC-1, X4 Bar, Colorforce Series, there's a bunch of others as well Thanks Rex!
  7. Last week
  8. David "Rex" Whalen

    Pixel Orientation

    Don't ColorForce series of fixtures have a Left--Right or Right--Left internal mode to 'swap' the 'patch' of the fixtures? Would that be an example of such a request?
  9. dmueller

    Pixel Orientation

    Hi MattG, could you tell me a fixture where I could take a look at it? Cheers, Daniel
  10. dmueller

    Global Channel Groups

    Hi MattG, nice idea. I'm afraid that it will become confusing and complex if this kind of linking would be done in the xml. I would suggest having something like a "apply changes to the same channel in other/selected modes" functionality in the builder for quick editing of several modes at once. What do you think @mgeasey@clearallvisualsllc.com ? Cheers, Daniel
  11. mgeasey@clearallvisualsllc.com

    Dual Mode Masters.....??

    Correct, right now we can simply just make a mode master with 0-254 and then 255 is "no feature", but if the goal is to have the fixtures react true in real world, there are some that must have both strobe and duration at full. Figured might as well get it right while we can haha!
  12. dmueller

    DMX Break Not Staying When Duplicating Geometries

    Hi MattG, thanks for the report. This bug will be fixed with the next release of the GDTF builder. Cheers, Daniel
  13. dmueller

    Dual Mode Masters.....??

    I will have access to an LED strobe in my office next week. I will do some real-life tests with it. I guess the visualizer has to handle the behavior of Duration vs. Rate and when the strobe as a result of both values is full = wash. This is taken from the manual of the Robe Colour Strobe: I think handling this with a mode dependency would only be a "hack" for visualization. Cheers, Daniel
  14. dmueller

    Linear Beam Output For Linear Lens Fixtures

    Hey MattG, next will be the definition of a rectangle beam shape. Cheers, Daniel
  15. ian liu

    Does GTDF have offline editing

    Thank you for your response
  16. ian liu

    How to create such a library

    I try to see, thank you very much
  17. mgeasey@clearallvisualsllc.com

    DMX Break Not Staying When Duplicating Geometries

    Howdy Howdy, So, I'm finding out that everytime I duplicate a Geometry tree that has references childed under it, the DMX Break is not staying true, the Address seems to follow the duplication, but Break does not.
  18. David "Rex" Whalen

    GDTF 3D to MA2

    For things to parent 'correctly' inside MA2 and render correctly, you may need some specific Geometry Helpers in your base model for things to offset in a visually correct way. Perhaps if you build the GDTF fixture as you do a MA2 fixture needing parenting, you'll get a more visual result/solution...haven't tried it yet; but it's something I've been postulating inside the ole 'hardhat',;), if you know what I mean...as I consider what renders in MA2/MA3 and how fixtures are constructed with regards to 'helpers'. GDTF would seemingly make strange modeling constructs unnecessary moving forward in how we describe 'fixtures' when they render... If your target is MA2, I'd write the file in 1.5 FixtureBuilder or in a MA2 emulation/onPC...beat the Christmas rush, as it were and I often say. 'Conversion' most often does not parse 100%. Until all console manufacturers get in line with the evolving GDTF; it's a matter of keeping the 2 things separate, as we did when using custom models and Multi-Instance fixtures between v3.1.2.5 and 3.2+ and adjust accordingly. M'eh, what ya gonna do?
  19. davidg

    GDTF 3D to MA2

    Thanks @mgeasey@clearallvisualsllc.com! I will try to find a work around.
  20. mgeasey@clearallvisualsllc.com

    GDTF 3D to MA2

    @davidg So, I tested out some of my multi instance fixtures and the result is the same. I believe what is happening is the way that the multi instance models are structured in GDTF with the new parenting structure and reference structure, that there's no definitive way for the converter to depict the correct geometry for the base and other parts and pieces of it. All of the DMX is coming over correctly, but, like @David "Rex" Whalen said above, without MA2 being able to decipher the model in which MA2 is use to seeing, it seems to only be assinging the lens of the object because this is the object that the reference is using. Without another reference in the topology referencing the base/yoke/head, it can't bring them in and assign them. This is correct for MA3 and other control consoles as this is the new structure. In regards to "simple" fixtures to where the topology is all one tree with no references, the models track correctly. As this is an MA Lighting "issue", which it's not really an issue but just how the software is written, there's not much that can be done from the GDTF side of things. @dmuellercorrect me if I'm wrong and speaking incorrectly. I hope this helps! Cheers! MattG
  21. mgeasey@clearallvisualsllc.com

    GDTF 3D to MA2

    @dmuellerIn regards to the above with the higlander file, I found the issue, it was a physical to/from error, in which I couldn't see in MA3 3D as the Iris function is not implemented yet and it's the only way to test GDTF files hahaha Cheers! MattG
  22. davidg

    GDTF 3D to MA2

    Thanks @mgeasey@clearallvisualsllc.com!
  23. mgeasey@clearallvisualsllc.com

    GDTF 3D to MA2

    Thanks @davidg Let me do some things on my end and see if I get the same result, will get back to you shortly! Cheers! MattG
  24. davidg

    GDTF 3D to MA2

    Robe_lighting_s.r.o.@Robin_Tetra2@18122019.gdtf This is it.
  25. mgeasey@clearallvisualsllc.com

    Global Channel Groups

    Hey Y'all, Maybe this is a thing and I overlooked it in the WiKi, but, for global changes in regards to channels such as Control, and other of the sort that are identical on fixtures with numerous modes, is there a way to make say, 1 set of all the Channel Attributes for a channel, and update that "instance" which will then get applied to all the Channels looking at that "instance"? When firmware's change and there are global updates to these types of channels, it's going to be very time consuming to touch each mode to make sure it's implemented correctly, especially when you have to add or remove channel attributes. Thoughts? Cheers! MattG
  26. mgeasey@clearallvisualsllc.com

    GDTF 3D to MA2

    can you send the GDTF file for us to look at?
  27. davidg

    GDTF 3D to MA2

    Hello Matt, Yes it is. Its the Robe Tetra2
  28. mgeasey@clearallvisualsllc.com

    GDTF 3D to MA2

    Hey David! Is this a multi instance fixture? Cheers! MattG
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