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  1. Last week
  2. Glad to hear BlenderDMX is working well for you.
  3. This site is not administered by MA International....perhaps posting at their site with your observations might generate an answer quicker.
  4. Cheers mate. Oddly enough all render quality factory presets have the render scale at 100%. Since I had the geometry appear in Blender by now (using BlenderDMX rather than Sille's GDTF import) I am assuming this is something the guys at MA might want to look into. Something feels fishy here.
  5. Earlier
  6. Check inside MA3 in the Stages, the resolution may be the lowest on the Scene or fixtures, basically a collision box around the extents of the geometry as 'default'...couldn't tell which entry field handles this but it sounds like a LOD[Level Of Detail] issue to me. Google sez: To change the fixture model resolution in MA3, you need to modify the "Render Scale" setting in the 3D Viewer. This setting controls the resolution of the entire 3D rendering, with 100% representing the native resolution and lower values reducing the resolution. Additionally, you can adjust "Shadow [Pix]" to control shadow resolution, and "Native Colors" to manage how colors and intensities are rendered.
  7. evening folks, for some reason the builder isn't exporting mesh geometry for me. Everything I do it always turns out to be the standard cube (with the measures of the mesh) once exported. I did check in Blender and MA3 with the same results. In the builder the geometry shows up just fine both with glb files (xported from Blender) and reimported files where a 3ds has been assigned to the fixture. Maybe I am missing something as I am just deepdiving into gdtf but I am for sure stumped at this point. Any help is much appreciated. Cheers
  8. Bloody hell, you also created a 3ds export for Blender. Du geiler Typ 🙂
  9. (4, 6, 16, 192 or 194 channels)?? You'll need the DMX chart for what channel drives which attribute. You might find an existing profile for a similar fixture....
  10. Hello, i really need help to create a fixture for a coming show. I have to use The "evolite Thunder bar strip RGB" but i don't know how to do it, i am beginning with the GM3 and i am totally lost with this process. I really hope someone could help me Thanks !
  11. Hello All! I'm trying to make custom profiles for a variety of devices in the special effects world because, while some effects manufacturer provide fixture profiles, I also want to be able to use GrandMa's 3D Viewer for at-home programming/practicing. I have my 3d models (after learning that you want to keep your number of vertices fairly limited). I am able to create what I believe are functional DMX profiles (I need real-world testing, but the values on my DMX sheet seem like they're doing the correct things). What I'm currently struggling with is getting the 3D Viewer to function along with the DMX Sheet. I'm currently trying to build an Atlas Fog Machine. I have LEDs which change color and a plume of fog which has its own intensity value. By creating a custom attribute, "Fog" (in Feature Group Dimmer.DImmer), I can see on my DMX sheet that my Fog attribute changes the values in the correct DMX channel, and my standard Dimmer attribute changes the intensity of all my LED DMX channels. In my geometries, I have beams for all my LEDs, and a beam for my fog head. What I would like is my Fog attribute to be tied to the visualization of my fog head beam. Currently, I have linked the fog head geometry to the Fog channel and the Fog attribute, yet in the visualizer it insists on being shown only with the LEDs. My current best guess is that my custom Fog attribute isn't recognized as having any data that the 3D Visualizer needs to output, and so my otherwise unaccounted-for fog beam is being lumped in to the standard Dimmer attribute with my LEDs. How can I separate my beams, so that the Visualizer is aware that I have two dimmers controlling different beams?
  12. I see. For such a thing, using the API is the right thing to do.
  13. oh sorry, I'm not talking about the API directly but about the website/frontend. This is part of the UI here if you click on the save icon at the top right of the page. That seems to suppose to allow bulk downloads. I have selected the "Latest Revision" checkbox and the on "Download .zip". This "fails" after a while by redirecting me to "gdtf-share.com". I'm assuming this is because my login session expired because I also need to login again afterwards. There also doesn't seem to be a way to resume the download so I only ever get the first ~1000 or so. The link I have posted above is a direct link to the iframe that is shown by the web frontend if you click on the save button. FWIW I'm interested to get them all to properly test a GDTF parser.
  14. Hello @dnadoba,this is normally up to your software code to handle and check if the session is still valid and if not, re-authenticate. I have personally not seen any issues with this. Or are you downloading stuff manually? That is not the intention of the API...
  15. It seems this possible here: https://gdtf-share.com/apis/downloadFiles.php However, I have now tried multiple times and after a while it fails. I think I get logged out before it can complete. Is it possible to increase the login session duration? My internet connect is quite fast and should have at least 500 Mbit/s but that doesn't seem to really get used much.
  16. Hi Nikolaus, Unfortunately there is a bug in grandMA3 that causes Master set to 'Grand' and 'Group' to behave in the same way. In grandMA3, a logical channel with master 'Group' should not react to the grand master. With 'Grand', however, both a group master and the grand master should have an effect.
  17. Thanks for the clarification. I guess that concept doesn't really translate well to MA3 then, because they handle it completely differently. I also struggle to see why this distinction would need to make in the fixture type. Since I only have MA3 at my disposal and they seem to treat group and grand the same, is there a universal recommendation for other control systems?
  18. Hello @Nikolaus Einhauser, the "Grand" is meant as a "Grand master", the "Group" would be a submaster - if the console supports such a concept, and yes, it would interpret it based on the behavior it offers.
  19. The GDTF Spec mentions in Table 59 that each LogicalChannel has a "Master" associated with it. The possible values are "None", "Grand" and "Group". It never clarifies how "Grand" is different from "Group" and how exactly those should behave. What is the intent here? Is each lighting desk supposed to interpret their behavior themselves? Thanks for any clarification.
  20. Only in RGB* modes, in the default CMY it works OK.
  21. teclim

    parfect v150 fw

    I delete the emitter in the fixturetype in gma3 for t1 but yhe color is yellow instead of white.
  22. teclim

    parfect v150 fw

    Ok, thanks for replying. Is it the same for T1?
  23. The GDTF Booth at Prolight & Sound 2025 will be at Hall 12.1, stand C43. Come to visit us for 💻 Live demos, 👕Exclusive swag, and 💡Expert Insights.
  24. Hello @teclim, at the moment, this is known behavior of the gMA3 visualizer on fixture files which contain real world color measurements. You can eliminating this either by disabling the White Point 8000K in the Robe physical fixture or by unlinking the RGBW Emitters from the RGBW attributes in gMA3. Kind regards Petr
  25. teclim

    parfect v150 fw

    I send a picture to show what I say
  26. teclim

    parfect v150 fw

    I have imported the gdtf of robe parfect 150 fw rgbw in mode 1 (made by the manufacturer) on GrandMa 3 but even if I put red, green, blue and white at full, the color is blue. Does someone have this problem ? And how to solve ? Thanks.
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