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Everything posted by Petr Vanek - Robe
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To delete a revision, you can use the Mode Menu (under "...") → Delete (see documentation here). You can also rename it via the same menu.
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Hello @diokomen, simple macros could be described via the Macros section, but i am not aware of any software using this feature at this point. At Robe, on older lamp based units, we used it to describe for example the Lamp ON/OFF commands, which is the more typical use-case. For complex macros, the Macros section would not be sufficient (for example a macro might require geometry which is not part of the current device mode).
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GDTF Fixture Request – Nicols ULTRA FROST BAR
Petr Vanek - Robe replied to Thomas FARIA's topic in Discussions
Hello Thomas, unfortunately, we do not provide a service of creating GDTF files. The best option is to approach the manufacturer of the fixture with a request for the GDTF file. Thank you Petr -
Example-Fixtures for multiple Logical Channels
Petr Vanek - Robe replied to GrandLGMa's topic in General
The use-case can be for fixtures, which have a single channel, this channel would provide both Dimmer and Strobing on the same DMX channel. We have this in the help pages: https://gdtf-share.com/help/users/gdtf_howto/handle_split_channels/index.html As each Logical Channel typically creates and encoder on the console surface, another use case is for example a single DMX channel with multiple frosts, like Light Frost, Medium Frost, Heavy Frost. This can be a nice option to access the frosts, but can be confusing because they might not understand that the encoders are mutually exclusive. For this reason, at this point, in the Robe files, we do not map Frosts this way. Hope this helps Petr- 1 reply
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- logical channel
- light control software
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(and 1 more)
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Hello all GDTFers! We have released another update to the GDTF Builder, version v1.9.13-b34564f: New Features DMX channels (movable by default via Drag and Drop), can now be moved up/down also by pressing Alt-up/Alt-down keys. The upload of mesh files has been improved, especially in relation to uploading and renaming of normal/high/low level of details mesh files. When opening a file with a ChannelSet which has a WheelSlotIndex with value which does not exist in the Wheel, the builder now indicates this as an error. It is now also possible to set the ChannelSet as having No WheelSlot Link. When creating a Custom Attribute, the PrettyName is pre-filled from the name to make the creation faster. When the user extends any DMX Channel to a higher resolution (for example from 8bit to 16 bit), the value of the fine/ultra/uber address is automatically set as +1. After changing the Fixture Name, the RDM UID is deleted with message window at the bottom to prevent RDM UID duplication when copying fixture files. The builder now allows to define CRI (TM30-18) definitions for a device. Builder now indicates more errors if RDM information is not complete, like Manufacturer ID is present but Device Model ID is missing, or DMX Mode is missing software version and so on. Wheel slots previews now show a color if defined via link to a filter. Bugfixes After deleting a DMX Mode, the SoftwareVersionID of a mode remained in XML. This issue is now fixed. Copy & Paste on DMX channels with NoFeature/Dummy attribute would not work. This issue is now fixed. Moving 3D geometries could cause a spike in memory usage of the browser. This issue is now fixed. After setting up a ChannelSet value in percentage and saving, the XML would contain value with incorrect rounding. This issue is now fixed. Editing/displaying of long float values was trimmed, this is now fixed and the float values are displayed in full length. The top header bar of the UI would sometimes be hidden on smaller screens, this issue is now fixed. When creating GDTF filed based on another file, the initial revision text was wrong and it showed the new device name instead of the name of the original device. This issue is now fixed. After duplicating a geometry with a Break, the break value would be lost in the duplicate. This issue is now fixed. Color value of a Custom Attribute was not preserved. This issue is now fixed. Opening a GDTF file with many Channels/Channel Functions would take a long time. This issue is now fixed, library has been improved and loading is now much faster. Several SubPhysicalUnits had wrong default PhysicalFrom / PhysicalTo. This issue is now fixed. Snap option in Geometry preview does not work as expected and the Snap option has been removed for now.
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Thank you for the information. Would you mind to create just a very small example of the issue which comes up in the Share? I have tested and for me, the number of channels in the GDTF Share is always correct, see the test fixture here. Feel free to edit it to demonstrate the problem. The 3D representation is not important, only the geometry linking and DMX. Thank you cc @vvasicek
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Hi @Prolights, I think we are maybe talking about different things? As long as the DMX breaks are set correctly, the GDTF Share should display it OK. But if at the moment the Builder does not help you to quickly set the offsets, you need to adjust them manually, for the GDTF file to be correct. Can you please clarify which if these issues are you having? Thank you
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4 Cell LED Crowd blinder rendering incorrectly
Petr Vanek - Robe replied to smuko13's topic in General
It is important to mention the exact GDTF file. In case of a vendor specific issue (like this one) best is to go directly to the vendor - Vectorworks forum. I looked at this official file briefly in the GDTF Builder and in BlenderDMX and it seemed OK, but details might be important so please check directly with VW support. -
Hello, controlling rings of LEDs can be seen in several fixtures in the GDTF Share, you can look at the Robe Arianne 6, or the the Robe LEDWash 600 to see how it can be done.
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What you want to look at are DMX breaks on Geometry References, you can define them either in Channel Function directly, or on the Geometry Reference, if you enable the Break Overwrite. The Break will create a new "DMX patch address" in gMA3. See more below. The fact that you can create this on the Geometry (Break Overwrite) allows you to do other things too, for example we define a single geometry tree for the Spiider and in some DMX modes, by using the Break Overwrite, we can define different offset (for RGB vs RGBW channels): cheers Petr
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Hello, yes, you can use Geometry References in GDTF, this allows you to define an element once and use it many times via the geometry tree, it is then used by grandMA3.
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Hello, the fixture is created correctly as the real world device, you can see this in the GDTF Builder and in gMA3. Make sure you have updated your VW, also check in VW forum or with your VW support for the required VW settings. Kind regards Petr
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Issue of fixture without UUID has been resolved and steps have been added to prevent this in the future.
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Hello all, we have updated the Help Pages on the GDTF Share. The new help system uses modern fresh look, desktop and mobile layout, and better navigation. It contains the previously existing User documentation for the GDTF Share, GDTF Builder, and a GDTF Howto section which covers specific GDTF topic. The documentation newly contains section for Developers with the GDTF and MVR specification in friendly formatting, plus a new Recipes section for specific topics.
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Thank you for the report, i have reported this to the Share maintainers so they can read your forum post and take steps. GDTF UUID is required and specified by the GDTF Spec, it is a bug of the API. The page you posted is linking to the official specification: Here is the repo and the document: https://github.com/mvrdevelopment/tools/blob/main/GDTF_Share_API/GDTF Share API.md
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Hello, make sure that at DMX 0 you select a slot without a color - it will have just the default white. see it for example here: https://gdtf-share.com/help/en/help/gdtf_how_to/key_handle_wheels.html Cheers Petr
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Hello, the gobos should represent exactly what is in the fixture. Ideally, source them from the manufacturer, cheers Petr
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Hello all, we have released another update to the GDTF Builder, version v1.9.12-2939722: 2D Symbol Improvements: Separate view for the product image and for the 2D symbol (2D specification) Toggles to show/hide Movement circle and Pigtail as per specification RDM Personality handling improved: During DMX Modes removal Ensure correct values of RDM data Control/DMX Improvements: Ensure that NoFeature and Dummy attributes can be linked multiple times to a single geometry Ensure correct opening of GDTF files with Break overwrite, this has also been clarified in the GDTF Spec Ensure that custom defined attributes are not deleted during operations Adjusting default resolution of Virtual Channels - all virtual channels are now defined as 16-bit; this has also been clarified in the GDTF Spec General fixes/improvements Fix value formatting in data of Filters/Emitters Builder user interface alignment and sizing improved, various UI glitches fixed Improved memory performance Improved logging Improved session handling on the server
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Lighting manufacturer joining GDTF Share
Petr Vanek - Robe replied to FineartJason's topic in Discussions
Hello Jason, we have emailed you via the ticketing system, please let me know in case you are not receiving our messages there, thank you Petr -
In order to convert GDTF to ssl2 (GDTF should have all required data to make this possible), you would need to know the format of ssl2. You could also try to approach Sunlite and ask them to import GDTF into their fixture editor.
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Hello, please look at this video You can also look at the Robe CycBar 15X, or the Tetra2. Hope this helps, Petr
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Lighting manufacturer joining GDTF Share
Petr Vanek - Robe replied to FineartJason's topic in Discussions
Hello, yes, you can follow this advice please: Thank you