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sl1200mk2

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Posts posted by sl1200mk2

  1. Hi Petr,

    thank you for your answer and your plan to update the rest of Special functions.

    IMHO it's the responsability of console manufacturer to ensure that value is held "at least" for the duration defined by the manufacturer.

    in D::Light case in means that value is held for 4.5s as you defined it to be 4s, I would much prefer that duration in gdtf files reflects what manufacturers says... :)

     

    ++

    • Like 1
  2. Hi Petr,

    thanks, it works for me (see attached pict).

    In the manual it's written: To activate following functions, stop in DMX value for at least 3 seconds.

    Why did you set 4s in the macros?

    also do you plan to update them for 'Power / Special Functions' offset? (offset 6)

    also, could you please fix the "Slow t ofast" typo :)

     

    best regards,

    Nicolas

    Capture d’écran 2022-04-25 à 11.52.42.png

  3. Hi,

    generally in manufacturer docs it's written that user must hold value during 5s or 3s in order to access function. This is true for resets, lamp On/Off, etc...

    I do not found in gdtf files such information. 

    Am I missing something?

    best regards,

     nicolas

  4. Hi,

    regarding this .gdtf file Robe_Lighting@Robin_T11_Profile@25112021_without_real_world_spectral_and_intensity_data_2.gdtf in Mode 8-bit CMY/RGB, 9 channels

    at offset 8 of this mode there's a ChannelFunction node written like that:

                 <ChannelFunction Attribute="Shutter1Strobe" DMXFrom="64/1" Default="64/1" Name="Strobe " OriginalAttribute="" PhysicalFrom="0.300000" PhysicalTo="20.000000" RealAcceleration="0.000000" RealFade="0.000000">

                    <ChannelSet DMXFrom="64/1" Name="Slow to fast 1/12" PhysicalFrom="0.294638" PhysicalTo="0.444664" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="68/1" Name="Slow to fast 2/12" PhysicalFrom="0.495074" PhysicalTo="0.596530" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="71/1" Name="Slow to fast 3/12" PhysicalFrom="0.647566" PhysicalTo="0.750257" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="74/1" Name="Slow to fast 4/12" PhysicalFrom="0.801938" PhysicalTo="1.548464" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="77/1" Name="Slow to fast 5/12" PhysicalFrom="2.109445" PhysicalTo="3.307805" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="80/1" Name="Slow to fast 6/12" PhysicalFrom="3.870541" PhysicalTo="4.661757" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="83/1" Name="Slow to fast 7/12" PhysicalFrom="5.018592" PhysicalTo="5.822651" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="86/1" Name="Slow to fast 8/12" PhysicalFrom="6.307083" PhysicalTo="7.762758" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="89/1" Name="Slow to fast 9/12" PhysicalFrom="8.733976" PhysicalTo="9.703447" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="91/1" Name="Slow to fast 10/12" PhysicalFrom="10.674859" PhysicalTo="12.610068" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="93/1" Name="Slow to fast 11/12" PhysicalFrom="14.558811" PhysicalTo="16.978910" WheelSlotIndex="0"/>

                    <ChannelSet DMXFrom="95/1" Name="Slow to fast 12/12" PhysicalFrom="19.406895" PhysicalTo="19.406895" WheelSlotIndex="0"/>

                  </ChannelFunction>

     

    Can you please explain me why it's splitted in part? Or would it be possible to have a new prop to tell that splitting is useful for a specific console ?

    in D::Light world, ChannelFunction/ChannelSet are displayed in comboboxes which prevent a manual scrolling in range.

    (because are we agree that Shutter is strobing from slow to fast in range from 64 to 95)?

     

    best regards,

    nicolas

     

     

     

  5. Hi,

    now that I wrote a parser of gdtf files for D::Light I have some questions :)

    I've tried Robe_Lighting@Robin_T11_Profile@25112021_without_real_world_spectral_and_intensity_data_2.gdtf, in "Mode 1 - 16-bit CMY".

    first 18 offsets are feed, but starting at offset19 the offset parameter is blank.

    What's the point to keep empty offset? (doc say that T11 in Mode 1 - 16-bit CMY have 18 offsets)

     

    best regards,

    Nicolas

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