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Showing content with the highest reputation since 03/29/23 in all areas

  1. Hi, Is there a problem with the servers? I'm asking because until last week everything could have been found directly in MA3. Now every new upload(from the past week and a half) can't be found. I need to manually download them and import in MA3. It's not a problem, but it was easier to search the fixture directly in MA3.
    2 points
  2. Hello Brothers, Thanks for the report. The connection of the grandMA3 to the GDTF Share is now working again. Best regards, Daniel GDTF Team
    2 points
  3. The GDTF Builder update for January 2024 brings in new features and possibilities, implements more of the GDTF Specification, fixes several bugs, and speeds up the creation and maintenance of GDTF files. As typical for our industry, uptake of new ideas takes time but we can see more and more utilization of GDTF and MVR and we hear from happy users of GDTF and MVR on daily bases. Here are the changes to the GDTF Builder: Updated template fixtures The fixture templates of Conventional, LED PAR and Moving Head now come with predefined 2D symbol, Pigtail geometry with connector definition via Wiring Objects, with ore predefined Attributes like more colors, Virtual Pan, Tilt and so on, allowing faster start when starting from the templates. Of course, there is always the GDTF Share with now more the 3300 files, which provide an excellent way to take a look at and learn, copy from or modify and turn into another device. There are also the GDTF/MVR Help pages and the Training Videos on YouTube, helping you to get started. New features Support for ColorSpaces The Physical Descriptions tab now allows to define ColorSpaces, either Standard or Custom and link them to relevant ChannelFunctions as per GDTF Specification, allowing to provide ColorSpaces which can be changed during the operation of the device via DMX. Allow to copy complete geometry trees between files Geometries could always be duplicated inside one GDTF file but geometries (and complete geometry trees) can now be copy/pasted from one GDTF file to another: Allow to copy and paste Emitters, Filters, DMX Profiles, and ColorSpaces The copy/paste between files is now also possible for Emitters, Filters, DMX Profiles and also to the new ColorSpaces. These copy/paste operation can speed up the workflow significantly. Improvements Many improvements have been added to the builder, lets take a look at them: The username is now displayed in the browser title. This is useful when using multiple accounts for creation/upload or testing: For custom attributes, the sub physical units are now shown. Custom attributes allow to extend GDTF but should only be used if really necessary, as their utilization depends on software choosing to use it. One can newly define sub-physical units for custom attributes. Improved search for attributes names. Previously, we added images and short animations to visualize attributes. Now, when searching for the attribute, better attribute names are shown in the search results, together with the "machine readable attribute name". Allow to rename custom Attributes. The Summary tab - Attributes now allows to edit and rename custom attributes: Cannot use the Paste DMX Mode if i don't have any DMX Mode yet. Previously, to paste a DMX Mode, one had to create a new mode, use it to right click and paste. Now, one can right click on an existing DMX mode to access the Paste item. Improvements to the Duplicate and arrange geometries wizard. When duplicating Geometry References, you now can define the offset for the breaks. When duplicating geometries via the Arrange wizard, the first geometry is no longer duplicated 2x. One can also specify the DMX break Address offset: Allow to define the RDM personality in decimal format: When there is a maintenance scheduled, this is now also shown in the builder: Other improvements: Copy and paste geometry improvement. Only provide the copy/paste menu on geometries which and where can be copy/pasted. Performance Improvements in the Builder. Several parts of the Builder have been optimized for faster operation. An error is shown, when Modes Masters overlap. GDTF 1.0 geometry types are not longer available in the builder for new files. Bugfixes Geometry Reference model vertices are now correctly calculated Fixed a bug when switching between from/to representations Fixed a bug which would not allow to change the model dimension Allow to delete a Main Attribute Fixed a bug with copying DMX Modes Fixed behavior with wrong formatted Attributes names Powercon connectors are now inserted with the correct gender When copying DMX Channels, custom attributes are now also created When starting a fixture based on another, the revision history is cleaned
    2 points
  4. Hi Petr Thank you very much for your fast Reply and Help. Now it works as expected. Greetings Lukas
    1 point
  5. No, if the settings doesn't depend on some DMX value.
    1 point
  6. Hello, You are looking for Relations: https://gdtf-share.com/help/en/help/gdtf_how_to/key_handle_mode_dependencies.html
    1 point
  7. Yep, makes sense. Then you can use a different DMX Mode for each lens (for example fresnel, profile, pc...). And if the lens can change angle but lumens remain the same, you can use the virtual zoom in there too.
    1 point
  8. No, this info would be for visualizer only. You could do it also by DMX mode, yes, then it would be more visible to the customer and also available in the visualization...
    1 point
  9. Hello, you can either create three separate devices if the light output is different for each lens. You can also virtual zoom, see example of this fixture, which does it the virtual zoom way: cheers Petr
    1 point
  10. sometimes tiredness takes away your ability to think logically in solving trivial problems. Thank you for your help
    1 point
  11. Hello, this is an option which allows to link different GDTF files together, for example to attach an accessory to the front lens. Kind regards Petr
    1 point
  12. Petr Vanek many thanks for your reply! Sorry for the late response. I added a Top Level Geomerty node with name Pixel that contains 6 beam's geometry children one for each LED, with names LED 1, LED 2m LED 3, .... The Pixel is referenced in the Fixture geometry for each pixel in the strip, using the "link geometry" feature.
    1 point
  13. Thank you for your reply, yes it works like that. I was uploading them from the page https://fixturebuilder.gdtf-share.com/ with "Customize an existing file", but now it works too. Maybe there was something stuck on my browser... anyway I will use the upload button from now on.
    1 point
  14. Here is an MVR Updater. It is a private, local first (not uploading data to server, all is processed in the web browser) tool that allows to easily update GDTF files inside an MVR zipped scene file. This is useful in a few scenarios: for older MVRs, where the GDTFs have been improved over time for MVRs coming from tools that only use placeholder GDTF files for tools that export only parts of previously added GDTFs The initial load time of the MVR Updates takes a few seconds but the upside is that any-sized MVRs/GDTFs then take no time to load, because they are all processed locally in the web browser. https://gdtf.eu/mvr/mvr_artist/
    1 point
  15. It seems that Robe ones do not import because the GDTF includes an SVG which Unreal reads as XML and trys to interpret as the definition file. You can open the GDTF file as a archive using something like 7Zip, delete the svg and then import the GDTF file and it will work fine. I've reported this to Unreal, hope for a fix soon?
    1 point
  16. thank you for your help i can now sucessfully patch my fixtures and they are also working in visualizer
    1 point
  17. 1 point
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