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LxLasso

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  1. Hi, So many things will affect your visualisation, including, but not limited to: The fixture's dimmer curve; how the 0-255 DMX signal maps to luminous intensity. Whether the visualiser has an HDR rendering pipeline or not; without it all intensities will be haphazard. Whether the visualiser applies any form of automatic exposure as that could counteract your dimming. The tone mapping strategy chosen in the visualiser. Whether the visualiser is aware of or set correctly for the colourspace of your monitor; different colour spaces apply different gamma curve
  2. Hi, I wouldn't argue for another container format over zip, but to explicitly say in the spec that the zip is to be uncompressed is something that is guaranteed to be overlooked. I think most developers will assume regular deflate compression is to be used. Given that both 3DS and XML are rather bloaty formats, a little bit of deflate is healthy.
  3. Hi, Uncompressed! Woah. That was easy to miss. What's the reason for this choice?
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