Jump to content

GDTF Forum

Ringen

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. I just noticed that importing a GDTF file into MA3 v1.4.X will strip away my Channel Function Names. MA3 will generate some useless ones instead. E.g. I had 3 channel Functions: No Key / LumeKey / Chroma Key and MA3 change that to: Key 1 / Key 2 / Key 3 (Based on Attribute = "Key") If I change the names in MA3 and export back to Builder those names will appear. Only to disappear again if take it back to MA3. I assume this is a bug in MA3? While on the subject, can anyone explain why MA3 uses Attribute to indicate Channel Function on the Encoder bar? As there is a fair
  2. Hi @petrvanek I looked at some Robe fixtures to see on what geometry you put different functions.... I got confused. Robin BMFL Spot has all functions in the Head except Pan Robin Esprite has control channels in the base - which make sense, but also Animation wheel... Maybe it doesn't matter, but it's not very consistent and not helping me to find best practice. What do these choices affect?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.