I just noticed that importing a GDTF file into MA3 v1.4.X will strip away my Channel Function Names. MA3 will generate some useless ones instead.
E.g. I had 3 channel Functions: No Key / LumeKey / Chroma Key and MA3 change that to: Key 1 / Key 2 / Key 3 (Based on Attribute = "Key")
If I change the names in MA3 and export back to Builder those names will appear. Only to disappear again if take it back to MA3. I assume this is a bug in MA3?
While on the subject, can anyone explain why MA3 uses Attribute to indicate Channel Function on the Encoder bar? As there is a fair chance the same attribute is in all Channel Functions you often get a list like:
G1
G1
G1
G1.....
Hi @petrvanek
I looked at some Robe fixtures to see on what geometry you put different functions.... I got confused.
Robin BMFL Spot has all functions in the Head except Pan
Robin Esprite has control channels in the base - which make sense, but also Animation wheel...
Maybe it doesn't matter, but it's not very consistent and not helping me to find best practice.
What do these choices affect?
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