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niclights

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niclights last won the day on March 23

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  1. niclights

    Snap

    I'm not sure what thinking is behind this property. Typically 'snap' behaviour is a function rather than channel level property (for example in a shutter control, I would consider 'closed' and 'open' function ranges as 'snap' while strobe rate is not (ie. fadable/proportional/preferred terminology). I know we used to have a similar instant/fade property in the old Classic software which was helpful if, for example, you had two or more controls in a cue a fade time would apply to controls set to fade (for example pan/tilt or dimmer etc.) whereas those set to 'instant' would go to that value immediately (for example something like gobo). But this was in software from simpler times where a cue could only have a global fade time. Now it is possible to specify times per control per cue in many consoles making this mostly obsolete. The reason I mention this is I'm not sure how many controllers or visualisers currently utilise this or what they do with it (in terms of what your expectations might be).
  2. Patrick (?) - I'm happy to take a look if you want to send me the file - as I'm parsing the file in a different way it might be easier to spot. Or not. Feel free to send to nick<dot>morris<at>avolites<dot>com. I can work with either the full zip or just the description xml. As for @stevebig's comment that is how it was in GDTF version 1.0 and I tend to agree. There is now InitialFunction which tells you which Channel Function default is the 'main' default. I am struggling to see how all the other default values per subgroup of functions might actually be used or accessed in a control environment. I don't know if anyone supports this at the moment. Certainly if I were writing the files I wouldn't have too many expectations for these values!
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