ScrappyBogart Posted August 3, 2024 Posted August 3, 2024 Hello GDTF fam, I am trying to build a Rockville Motionstrip in 38 channel mode. I've imported the 3 different meshes used as 3DS files (the base, the axis, and the lamp--- the lamp is same mesh imported 8 times over, as this fixture has 8 lamps/pixels.) I've left physical descriptions and wheels blank, as I didn't believe that any of the information in these fields were necessary to create a functioning gdtf file with this fixture. Next, under DMX I patched this fixture according to this attached fixture profile at 38 channel mode: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.rockvilleaudio.com/content/Manuals/MotionStrip_Manual_OL.pdf I suspect the problem is in DMX, but I am also unsure if the problem lies in geometry/models. I did not write any info under macros. When I import this model in MA3 and attempt to use it in 3D, I am cannot tilt my fixture or turn on my fixtures lamps. I've attached the gdtf zip file If anyone is able to shed any light on this matter, it'd be much appreciated! Rockville@Motionstrip@dot13.gdtf
Petr Vanek - Robe Posted August 15, 2024 Posted August 15, 2024 I have looked at the file in the builder. This is a good start, but you do need to tweak it to make visualization working: - Ideally, you should build the fixture up side down, as the GDTF specification says. This will in default view allow you to see the beams pointing down from the device. The up side down rotation of the models should ideally be done in an external 3D software. - the model of axis has it's origin point (the center or the pivot) outside of the model, this is why the rotation is not following the real fixture behavior. To fix this, in the 3D software where you created this model, you need to set the origin point to the correct place. - the beam geometries are inserted too deep into the geometry of the "axis", thus they cannot shine their beams out. Hope this helps
ScrappyBogart Posted March 3 Author Posted March 3 Hello Mr. Vanek, I have dealt with 2 out of 3 problems that you can have presented... I have decided to leave the fixture facing up instead of down, because when i do I get an error message about it not being at it's origin point. Anyways, if you could sir, could you please take another look at what I've got now? I am on Revision23, and my problem is that in MA3D Beams will only show when: - Dimmer is On - White is On - Strobe Is On Also, My RGB channels do not work at all in 3D. Thank you sir. https://gdtf-share.com/share.php?page=home&manu=Rockville&fix=MOTIONSTRIP&rev=131546 https://fixturebuilder.gdtf-share.com/fixture
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