ian liu Posted January 7, 2020 Posted January 7, 2020 dengyee @ rgb_laserbar2.1_edit_1029 @ extended.xml 6*TITL 6*PAN 6*DIM
mgeasey@clearallvisualsllc.com Posted January 7, 2020 Posted January 7, 2020 Hey ian, Make a "top level geometry" for your main buildout, and then make another "top level geometry" which will be your lamp in this case. Once done, add geometry references under your main buildout. After that, inside each reference, scroll to the bottom of the attributes and you'll add the "patch break", this is where you address each reference for the lighting controller to read. Hope this helps! Cheers! MattG
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