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How to treat backets and other manual adjustable 3D model parts


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Posted (edited)

I want to create a profile of a strobe and they usual have a bracket. Is there an option to add those to the 3D model, so they can be rotated manualy?

Edited by NRG Sille
Posted

If you are referencing 'bracket' as a 'rotational' component of a fixture type...whether you want the vector to be 'Pan' or 'Tilt'--never really a 'Roll'/3rd rotation vector on real world fixtures...unless you've created something really funky, or like the S4 barrel 'roll'...

Give the 3D model a Geometry Type of [Axis], that will make the 3D model/Geometry a 'rotational' object in the visualization.

Now...depending upon your 3rd party visualizer, how that 'movement/rotation' is accomplished[manually--outside of DMX patching], remains to be seen[GUI encoder, entry field, etc]...the spec of the format will make the Geometry/model a 'rotator' by the Geometry Type definition.

 

Posted
5 hours ago, David "Rex" Whalen said:

If you are referencing 'bracket' as a 'rotational' component of a fixture type...whether you want the vector to be 'Pan' or 'Tilt'--never really a 'Roll'/3rd rotation vector on real world fixtures...unless you've created something really funky, or like the S4 barrel 'roll'...

Give the 3D model a Geometry Type of [Axis], that will make the 3D model/Geometry a 'rotational' object in the visualization.

Now...depending upon your 3rd party visualizer, how that 'movement/rotation' is accomplished[manually--outside of DMX patching], remains to be seen[GUI encoder, entry field, etc]...the spec of the format will make the Geometry/model a 'rotator' by the Geometry Type definition.

 

Thank you, will try that.

Posted

You can add virtual pan/tilt to the geometry, which then allows the operator to preset these in places like MA3. For remotely connected visualizer (Vision...), virtual channels would not be transmitted, there you would have to do the adjustment by the tools of the visualizer (if available).

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