Albert Guo Posted January 31, 2022 Share Posted January 31, 2022 i want to make a luminous character to import in to grandMA3,when i crate GDTF file inGDTF Builder,it always making mistakes. Link to comment Share on other sites More sharing options...
David "Rex" Whalen Posted January 31, 2022 Share Posted January 31, 2022 (edited) Exactly what types of mistakes is the builder making? I just built a 'luminous human figure' in GDTF web builder and it functioned as I expected a 'luminous' human figure to react in MA3 3D window? The very quick and dirty steps were: 1. Import intended 3D model into the builder, named it "Luminous Human Figure". 2. Added a New Top Level Geometry[Geometry Type: Beam] and linked the 3D model[Luminous Human FIgure] to it. 3. Added a DMX Mode, named it "Luminous Human FIgure", linked my Geometry "Luminous Human FIgure to it. 4. Added a DMX Channel to the Top Level Geometry with the Attribute 'Dimmer'. 5. Filled in the values for the Attribute: Resolution[8bit] Coarse[1] 6. Added Multiple Channel Sets[2]; giving the first empty channel set the name of "Min" with values of 0/0 and the second empty channel set the name of "Max" and the values of 255/255. At this point it's time to evaluate the profile. I Uploaded it to the Share site, generating the .gdtf formatting and then placed a copy of the GDTF file into the MA3 tree structure and I was able to Patch a unit into the console and view it in the 3D window. As I brought the DIM encoder up, the beam appears at the figure's feet and the body of the figure begins to illuminate from 0-100%. Perhaps if you share the file in question, I could see what is incorrect with it's structure?? Edited January 31, 2022 by David "Rex" Whalen Link to comment Share on other sites More sharing options...
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