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David "Rex" Whalen

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David "Rex" Whalen last won the day on July 2

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  1. David "Rex" Whalen

    Different dimension between 3ds and builder

    Yes, I have observed the same thing in how the builder does not respect the Export's Size or Dimension. You need to build/EXPORT your 3DS files in MM instead of Meters[at least in my personal experience].....the builder seems to default to MM when bringing in a file, no matter how you check the boxes. I utilize Cinema4D for all my 3D modeling work. Doesn't matter how I 'freeze' the Transforms, the web builder has a mind of it's own with respect to Units used. Good luck! NB: I have done lot's of Conversion work before....drop me a PM and we'll chat about terms?!? I have a valid Driver's License for C4D, lol.
  2. David "Rex" Whalen

    Value inheritance without assigned DMX-Channels

    It makes sense to me...the Parent is the container for all sub objects...so I do think the description may mean, per model. Even with super high vert counts on models, the objects still render in the builder. I think they start to visually bork out at like ~65,000 verts[256x256,:)]...truncate groupings, etc.
  3. David "Rex" Whalen

    Value inheritance without assigned DMX-Channels

    I agree, it's somewhat misleading if you're getting that error?!? How many Verts were you trying to stuff into the entire 'fixture'? You can get away with some really simple geometry to represent most anything. I've seen 'fixtures' with obscene amounts of geometry data[vertices/polys] in GDTF files and not seen the builder complain that badly... From the format description: Model Collect To these eyes, this reads as the total amount of vertices to be no more than a maximum of 1200 for an entire 'fixture'. That's a fairly generous amount to get a decent rendering of a moving head fixture, even with a separate Mode or 2. I've seen environment models with close to 15,000 vertices and I didn't see the builder complain when I just now did some tidy work on some random fixture at the Share site I saw uploaded but not really rendering as a 'fixture' and the Scale was totally wrong when viewed in the builder with it's penchant for only seeing models in millimeters when exported. MA3 can deal with a model that is exported in meters... It would be great to get a clarification on this, as to what constitutes the 'total' within the collection...almost seems as if it's per/model though. Good luck!
  4. David "Rex" Whalen

    Visualization GMA3 / Vision

    I would venture to say that it's with the way in which the 3rd party software[Vision] reads the format. MA International is one of the leaders in this format development and I would lean towards what they are rendering as a way to validate the GDTF file you're using. If it visualizes in the web builder, if it visualizes in MA3, but doesn't visualize correctly in Vision....? H'mmmm...wonder who is odd man out? Good luck!
  5. David "Rex" Whalen

    Martin Quantum Wash

    Visualization models for fixtures in the GDTF format need to be broken down into functioning parts for the system to digest how the fixture is constructed and functions with the Attributes as an object. This means that most 'movingHead' type fixtures will be comprised of at least 3 mesh groupings/objects. In the wiki, there are visual examples of this segmentation and how to construct a model for the system. https://gdtf-share.com/wiki/GDTF_File_Description is a rather long description of what a GDTF object is...and how to describe it to the machines; let's hope they don't self realize and revolt on us, dang you Skynet! is the image of the segmented model and Model Collect is the appropriate index for the tables. https://gdtf-share.com/wiki/GDTF_File_Description#Model_Collect Enjoy and good modeling! Rex
  6. David "Rex" Whalen

    ROBE Lighting GDTF files

    Worked great now, clean, no audio. Too bad about the pipeline--OBJ--3DS, 2 programs, reorient...ugh. C4D is fairly inexpensive for what it can deliver.... When I develop 3D fixtures; I usually have C4D open, an IDE for the .XML scripting open, and MA2 onPC/MA3D open....that's enough[4 open programs] on my desktop! Cheers! Rex
  7. David "Rex" Whalen

    ROBE Lighting GDTF files

    C4D has the Polygon Reduction tool....great set of Axis Tools as well, when you combine with Snap, FTW! I've already seen bloated models in the Share sites, the format does specify a max count on 3D objects...which you can adhere to and still maintain a respectable shape/model. To me, it's more the correct scale of parts in relation to each other that provide the detail, not gobs of polys/verts. I'm seeing some peddled on the interWeb that demonstrate that very shortcoming; poly bloat for the return in the render/visualizer.
  8. David "Rex" Whalen

    Whip/Positional Tag

    Seems a database of ALL fixture's Home positions/vectors would be helpful[Carallon?? I know their data in MA sometimes is wonky]...was so much easier in the days of only 2 Moving Head fixture manufacturers, lol...I worked for both, lucky I was in my youth. Now, there are so many developers of 'moving' fixtures/devices; it's time consuming to keep all the possibilities updated--obtain manuals--shop loaner fixtures--etc... There doesn't seem to be too many ways to orientate a "base"[whip/arrow/REFERENCEpoint] in relation to the Yoke's vector of travel, if the yokes all must be instantiated in the X+ vector as a default for the rendering/visualization/assembly. I appreciate that type of standardization. I will check the full DMX travel range to input value as well. Some fixtures, with no data applied, Home to DMX0...then I apply DMX from 0-FULL and notate the directions of travel, again, not many options; either/or. I just wish all of this data actually came from the Manufacturers and was exposed in the manuals...
  9. David "Rex" Whalen

    Framing

    I would inquire at the MA3 site about rendering of attributes in their newest software...and 3D visualizing. Again, I have some doubts if all attributes currently visualize in MA3, yet.
  10. David "Rex" Whalen

    Framing

    Dependant upon visualizer...using MA3 in 3D window?? I have found it to not yet visualize some attributes...Iris may be another.
  11. David "Rex" Whalen

    Download GDTF File Without Uploading

    ...or at least restrict in some way, the actual 'brands' of fixture files as opposed to a GENERIC heading or the more appropriate, USERonly moniker. In that way, only actual manufacturers can upload content for their brand names and everyone else can, if they choose, to dump into separate servers/locations?? Just a quick thought on the schema of things, looking a few steps ahead to avoid mis-steps/information, ...
  12. David "Rex" Whalen

    Download GDTF File Without Uploading

    I agree. Proprietary content was why I began deleting versions of things I had uploaded; especially[& immediately] when I found that assets I had created were being used in similar profiles not uploaded by myself, without permission. That must end...in my opinion. This had me wondering about the concept's current/intended protocol. I believe the intent was to have the actual manufacturers provide the stewardship of profiles for their proprietary equipment; yet in current phase and practice, this leads to anyone to be able to upload a branded device's profile for the entire webiSphere to manipulate. Cheers!
  13. David "Rex" Whalen

    GDTF-Share--->Fixture Builder????

    Magic...it's simply magic. All is fine today. After 3 days of attempting to pop the dialogs and getting nothing; all things are back to normal. I just opened the F12 Developer window at your suggestion and both DL and Open in Fixture Builder functioned as before. Thanks for the help! Love it when things that worked, don't...and then do work again after something, something....lol.
  14. David "Rex" Whalen

    GDTF-Share--->Fixture Builder????

    Yea....still no go, not a game breaker....just chalking it up to Win7 and Chrome and the need to update things...worked fine since inception and up to just a short time ago... Thanks! I appreciate the info, even allowing all popups[yikes!] doesn't allow the dialogs to pop-up. Of course did not do a full reboot after changing the preference.... All works fine in Win10 for me...
  15. David "Rex" Whalen

    GDTF-Share--->Fixture Builder????

    Must be Win7 and Chrome not supporting Flash[is the builder FLASH based?] anymore...in this machine[Win7 desktop] the buttons simply do nothing--click all you like; no dialogs appear on either Download button or the Open File in Fixture Builder. Rebooting fresh this morning did nothing to fix the issue with the web page buttons. Odd, because I can directly open the Fixture Builder page and it all works...go figure and note to Devs. I have control in another setup I own; Win10 laptop which works just fine. Leads me to believe it's time to rebuild this desktop machine to Win10 and a better graphix card...it's worked great for 5 years now, tad beyond it's 'expected' lifespan for a modern computing device. The video card crapped out just recently and that was a gentle nudge to git movin'...lol. Got it up and rendering[black screen of NOTHINGNESS is spooky] in no time with a substitute card, but...not the most modern, just got it up to GTX 1060. Thanks!
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