Ringen
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Posts posted by Ringen
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Hi @petrvanek
I looked at some Robe fixtures to see on what geometry you put different functions.... I got confused.
Robin BMFL Spot has all functions in the Head except Pan
Robin Esprite has control channels in the base - which make sense, but also Animation wheel...
Maybe it doesn't matter, but it's not very consistent and not helping me to find best practice.
What do these choices affect?
Channel Function and MA3
in General
Posted
I just noticed that importing a GDTF file into MA3 v1.4.X will strip away my Channel Function Names. MA3 will generate some useless ones instead.
E.g. I had 3 channel Functions: No Key / LumeKey / Chroma Key and MA3 change that to: Key 1 / Key 2 / Key 3 (Based on Attribute = "Key")
If I change the names in MA3 and export back to Builder those names will appear. Only to disappear again if take it back to MA3. I assume this is a bug in MA3?
While on the subject, can anyone explain why MA3 uses Attribute to indicate Channel Function on the Encoder bar? As there is a fair chance the same attribute is in all Channel Functions you often get a list like:
G1
G1
G1
G1.....