sl1200mk2 Posted January 23 Posted January 23 Hi Petr, while working with new Robin Painte Fresnel file I've noticed that HOME levels for offsets are not part of gdtf file. I calculate them to be ok with my software... but it could be very convenient if they could be part of the file. I know that there's ever a Default properties for <ChannelFunction> but that's the snap level. So, would it be possible to add a Default property at <DMXChannel> record? where the offset is declared (like this for example : <DMXChannel DMXBreak="1" Geometry="Head" Highlight="None" InitialFunction="Head_ScrimIndex.ScrimIndex.ScrimIndex" Offset="21" Default="128/1">) best regards, nicolas
Petr Vanek - Robe Posted January 24 Posted January 24 Hi Nicolas, i trust all is well 🙂 We already have the defaults, these are providing exactly what you are asking for, i have described it recently for someone here:
sl1200mk2 Posted January 24 Author Posted January 24 thank you for your answer, but... with Robin Painte Fresnel, here's how is decscribed offset 22: <DMXChannel DMXBreak="1" Geometry="Head" Highlight="0/1" InitialFunction="Head_Frost1.Frost1.Light Frost" Offset="22"> <LogicalChannel Attribute="Frost1" DMXChangeTimeLimit="0.000000" Master="None" MibFade="0.000000" Snap="No"> <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="0/1" Default="0/1" Max="1.000000" Min="0.000000" Name="Light Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> <ChannelSet DMXFrom="0/1" Name="Open" WheelSlotIndex="0"/> <ChannelSet DMXFrom="1/1" Name="Light Frost from 0% to 100%" WheelSlotIndex="0"/> <ChannelSet DMXFrom="51/1" Name="100% Light Frost" WheelSlotIndex="0"/> <ChannelSet DMXFrom="54/1" Name="Pulse closing from slow to fast" WheelSlotIndex="0"/> <ChannelSet DMXFrom="64/1" Name="Pulse opening from fast to slow" WheelSlotIndex="0"/> <ChannelSet DMXFrom="74/1" Name="Ramping from fast to slow" WheelSlotIndex="0"/> </ChannelFunction> <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="84/1" Default="84/1" Max="1.000000" Min="0.000000" Name="Medium Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> <ChannelSet DMXFrom="84/1" Name="Open" WheelSlotIndex="0"/> <ChannelSet DMXFrom="87/1" Name="Medium Frost from 0% to 100%" WheelSlotIndex="0"/> <ChannelSet DMXFrom="137/1" Name="100% Medium Frost" WheelSlotIndex="0"/> <ChannelSet DMXFrom="140/1" Name="Pulse closing from slow to fast" WheelSlotIndex="0"/> <ChannelSet DMXFrom="150/1" Name="Pulse opening from fast to slow" WheelSlotIndex="0"/> <ChannelSet DMXFrom="160/1" Name="Ramping from fast to slow" WheelSlotIndex="0"/> </ChannelFunction> <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="170/1" Default="170/1" Max="1.000000" Min="0.000000" Name="Combined Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> <ChannelSet DMXFrom="170/1" Name="Open" WheelSlotIndex="0"/> <ChannelSet DMXFrom="173/1" Name="Combined Frost from 0% to 100%" WheelSlotIndex="0"/> <ChannelSet DMXFrom="223/1" Name="100% Combined Frost" WheelSlotIndex="0"/> <ChannelSet DMXFrom="226/1" Name="Pulse closing from slow to fast" WheelSlotIndex="0"/> <ChannelSet DMXFrom="236/1" Name="Pulse opening from fast to slow" WheelSlotIndex="0"/> <ChannelSet DMXFrom="246/1" Name="Ramping from fast to slow" WheelSlotIndex="0"/> </ChannelFunction> </LogicalChannel> </DMXChannel> and in the doc as in the attached file. What I would like is the info like in the doc. best regards, Nicolas
Petr Vanek - Robe Posted January 24 Posted January 24 Hi Nicolas, sure, here is how you get the value: The same in XML, default in the correct ChannelFunction: InitialFunction="Head_Frost1.Frost1.Light Frost" <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="0/1" Default="0/1" Max="1.000000" Min="0.000000" Name="Light Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> Hope it helps, cheers, Petr
sl1200mk2 Posted January 24 Author Posted January 24 sorry Petr, I think we don't understand each other... one more try please. in the xml there's for offset 22: <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="0/1" Default="0/1" Max="1.000000" Min="0.000000" Name="Light Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="84/1" Default="84/1" Max="1.000000" Min="0.000000" Name="Medium Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000" <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="170/1" Default="170/1" Max="1.000000" Min="0.000000" Name="Combined Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000" from what I understand they all are not the offset default level but in range default level. What I would like to get is the offset default level... or maybe I should grab the first one? thanks, ++
Petr Vanek - Robe Posted January 27 Posted January 27 Hi Nicolas, perfect. You would choose the channel function defined in the InitialFunction="Head_Frost1.Frost1.Light Frost" field, so sometimes it may be the first one, sometimes not: <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="0/1" Default="0/1" Max="1.000000" Min="0.000000" Name="Light Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> Hope this helps Petr
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