sl1200mk2 Posted January 23 Share Posted January 23 Hi Petr, while working with new Robin Painte Fresnel file I've noticed that HOME levels for offsets are not part of gdtf file. I calculate them to be ok with my software... but it could be very convenient if they could be part of the file. I know that there's ever a Default properties for <ChannelFunction> but that's the snap level. So, would it be possible to add a Default property at <DMXChannel> record? where the offset is declared (like this for example : <DMXChannel DMXBreak="1" Geometry="Head" Highlight="None" InitialFunction="Head_ScrimIndex.ScrimIndex.ScrimIndex" Offset="21" Default="128/1">) best regards, nicolas Link to comment Share on other sites More sharing options...
Petr Vanek - Robe Posted January 24 Share Posted January 24 Hi Nicolas, i trust all is well 🙂 We already have the defaults, these are providing exactly what you are asking for, i have described it recently for someone here: Link to comment Share on other sites More sharing options...
sl1200mk2 Posted January 24 Author Share Posted January 24 thank you for your answer, but... with Robin Painte Fresnel, here's how is decscribed offset 22: <DMXChannel DMXBreak="1" Geometry="Head" Highlight="0/1" InitialFunction="Head_Frost1.Frost1.Light Frost" Offset="22"> <LogicalChannel Attribute="Frost1" DMXChangeTimeLimit="0.000000" Master="None" MibFade="0.000000" Snap="No"> <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="0/1" Default="0/1" Max="1.000000" Min="0.000000" Name="Light Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> <ChannelSet DMXFrom="0/1" Name="Open" WheelSlotIndex="0"/> <ChannelSet DMXFrom="1/1" Name="Light Frost from 0% to 100%" WheelSlotIndex="0"/> <ChannelSet DMXFrom="51/1" Name="100% Light Frost" WheelSlotIndex="0"/> <ChannelSet DMXFrom="54/1" Name="Pulse closing from slow to fast" WheelSlotIndex="0"/> <ChannelSet DMXFrom="64/1" Name="Pulse opening from fast to slow" WheelSlotIndex="0"/> <ChannelSet DMXFrom="74/1" Name="Ramping from fast to slow" WheelSlotIndex="0"/> </ChannelFunction> <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="84/1" Default="84/1" Max="1.000000" Min="0.000000" Name="Medium Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> <ChannelSet DMXFrom="84/1" Name="Open" WheelSlotIndex="0"/> <ChannelSet DMXFrom="87/1" Name="Medium Frost from 0% to 100%" WheelSlotIndex="0"/> <ChannelSet DMXFrom="137/1" Name="100% Medium Frost" WheelSlotIndex="0"/> <ChannelSet DMXFrom="140/1" Name="Pulse closing from slow to fast" WheelSlotIndex="0"/> <ChannelSet DMXFrom="150/1" Name="Pulse opening from fast to slow" WheelSlotIndex="0"/> <ChannelSet DMXFrom="160/1" Name="Ramping from fast to slow" WheelSlotIndex="0"/> </ChannelFunction> <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="170/1" Default="170/1" Max="1.000000" Min="0.000000" Name="Combined Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> <ChannelSet DMXFrom="170/1" Name="Open" WheelSlotIndex="0"/> <ChannelSet DMXFrom="173/1" Name="Combined Frost from 0% to 100%" WheelSlotIndex="0"/> <ChannelSet DMXFrom="223/1" Name="100% Combined Frost" WheelSlotIndex="0"/> <ChannelSet DMXFrom="226/1" Name="Pulse closing from slow to fast" WheelSlotIndex="0"/> <ChannelSet DMXFrom="236/1" Name="Pulse opening from fast to slow" WheelSlotIndex="0"/> <ChannelSet DMXFrom="246/1" Name="Ramping from fast to slow" WheelSlotIndex="0"/> </ChannelFunction> </LogicalChannel> </DMXChannel> and in the doc as in the attached file. What I would like is the info like in the doc. best regards, Nicolas Link to comment Share on other sites More sharing options...
Petr Vanek - Robe Posted January 24 Share Posted January 24 Hi Nicolas, sure, here is how you get the value: The same in XML, default in the correct ChannelFunction: InitialFunction="Head_Frost1.Frost1.Light Frost" <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="0/1" Default="0/1" Max="1.000000" Min="0.000000" Name="Light Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> Hope it helps, cheers, Petr Link to comment Share on other sites More sharing options...
sl1200mk2 Posted January 24 Author Share Posted January 24 sorry Petr, I think we don't understand each other... one more try please. in the xml there's for offset 22: <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="0/1" Default="0/1" Max="1.000000" Min="0.000000" Name="Light Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="84/1" Default="84/1" Max="1.000000" Min="0.000000" Name="Medium Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000" <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="170/1" Default="170/1" Max="1.000000" Min="0.000000" Name="Combined Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000" from what I understand they all are not the offset default level but in range default level. What I would like to get is the offset default level... or maybe I should grab the first one? thanks, ++ Link to comment Share on other sites More sharing options...
Petr Vanek - Robe Posted January 27 Share Posted January 27 Hi Nicolas, perfect. You would choose the channel function defined in the InitialFunction="Head_Frost1.Frost1.Light Frost" field, so sometimes it may be the first one, sometimes not: <ChannelFunction Attribute="Frost1" CustomName="" DMXFrom="0/1" Default="0/1" Max="1.000000" Min="0.000000" Name="Light Frost" OriginalAttribute="" PhysicalFrom="0.000000" PhysicalTo="1.000000" RealAcceleration="0.000000" RealFade="0.000000"> Hope this helps Petr Link to comment Share on other sites More sharing options...
sl1200mk2 Posted January 27 Author Share Posted January 27 yes 🙂 now it's clear, thanks ++ 1 Link to comment Share on other sites More sharing options...
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