helendeneb Posted October 5, 2020 Share Posted October 5, 2020 Hello Everyone! I am designing a concert in grandMA3 3D's software. We have a few pieces of scenery that would normally move ( a screen tilts, and a piece of scenery carries a singer from one end of the stadium to another), do you imagine that I could make a GDTF profile for the scenery to move it in the MA3D software? the box would need pan, tilt and tracking forward and backward parameters the screen would need to be able to tilt Thoughts? Link to comment Share on other sites More sharing options...
Petr Vanek - Robe Posted October 5, 2020 Share Posted October 5, 2020 @helendeneb In my view it could be done this way, but as we specialize mostly on the actual fixtures not scenic pieces, i am not sure if there perhaps any better, more recommended way. I would suggest to contact MA directly. cc: @dmueller Link to comment Share on other sites More sharing options...
helendeneb Posted October 6, 2020 Author Share Posted October 6, 2020 Hey thanks @Petrvanek. I'lll reach out to them. Link to comment Share on other sites More sharing options...
David "Rex" Whalen Posted October 6, 2020 Share Posted October 6, 2020 @helendeneb in MA2, what you describe is a MovingPath fixtureType. To get it visualizing as you describe[rotating screen-transforming box]; you'll need to do some editing to the profile...and perhaps some custom models as well, to get things really looking right. Link to comment Share on other sites More sharing options...
David "Rex" Whalen Posted October 6, 2020 Share Posted October 6, 2020 I just checked; this is very easy to get visualizing...Patch 2 MovingPath Fixtures, then use MA3D to bring into the Scene/StageView your 'screen' model and your 'moving riser' model; you can use the Plane and Box Primitives as models from the MA3D database. In MA3D, simply DragNDrop your models onto each corresponding Moving Path fixture, easy-Mcpeasy. These MP fixtures are under now control of the desk/DMX...so can be written into lighting cues, etc. Are these moving objects on the stage actual automation under control of an operator/desk/console, or being manipulated by stagehands? Good luck! Shouldn't be too hard or take long to get this working...literally took me like 5 minutes to see something moving in MA2+MA3D, networked together. Link to comment Share on other sites More sharing options...
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