GreenManProductions Posted December 17, 2020 Share Posted December 17, 2020 Hello, I’m running into an issue where, for some reason, I can’t get MA3D to render a beam in Gobo (and upwards) render mode in the MA3 v1.4 for some of the GDTF-Fixtures I built. However, you can still see the "lens" light up and change colour and in line and simple render modes a beam is still produced. Weirdly, the same GDTF-Profiles have worked in previous MA-Software versions. Only the fixtures with Gobos/Animations Wheels seem to be affected. Simple wash-fixtures still work fine. The Robe fixtures also seem to work fine (I’ve tried the Mega Pointe, and Pointe in this instance). Which makes me think is probably an error on my part. As a test, I tried to open an old fixture of mine (ClayPaky Axcor 900 in this case) in the GDTF-Builder and rebuilding the Gobo Channels, the Gobo-wheel and also removing all the “new” errors in the new builder and re-exporting it - without success. I have compared it to the Mega Pointe in both the Builder as well as in the MA3 software, but I can’t see any differences. I could imagine that it is an issue with the png’s. However, I cannot find any information on how the png needs to be, apart from max size. When I initially built the fixture, I tried to replicate the way the gobo.png’s are built in the mega point: 1024x1024, black and white with an alpha channel around the edges, and as I said, this worked fine previously. I’m probably missing something obvious to make it work. Thank you, best regards Link to comment Share on other sites More sharing options...
Petr Vanek - Robe Posted January 5, 2021 Share Posted January 5, 2021 Hi @GreenManProductions, maybe you defined the beam as None? You can choose a beam type in the Builder → Geometry → geometry chain → Beam: The BeamType describes how the Beam will be rendered. — “Wash” – A conical beam with soft edges. — “Spot” – A conical beam with hard edges. — “Rectangle” – A pyramid-shaped beam with hard edges. — “None” – No beam will be drawn, only the geometry itself will emit light. Hope this helps, Petr Link to comment Share on other sites More sharing options...
GreenManProductions Posted January 5, 2021 Author Share Posted January 5, 2021 After some trial and error, I found my “bug”: For some reason, the physical values in the Iris channel were flipped (or maybe the way that they are computed have changed?) from my initial build. I inverted them and now everything works again. …bit of an oversight on my part… Thanks for the help anyways Link to comment Share on other sites More sharing options...
BLINDstudios24 Posted March 4 Share Posted March 4 would you mind sharing the file as I'm simply having trouble with not getting any split beam output when trying to create that floral individual diode split mod using the b eye Link to comment Share on other sites More sharing options...
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