Jump to content

GDTF Forum

Linear Beam Output For Linear Lens Fixtures


Recommended Posts

  • 2 weeks later...

Hey Man!

Correct, an example that I was using would be the Solaris Flare LR, which in it's simple modes is only one beam output and it doesn't make sense to utilize 12x beams to accomplish this as it just adds unncessary processing onto the visualizer. Maybe some sort of asymetrical scaling for the beam? 

Thoughts?

Cheers!

MattG

 

Link to comment
Share on other sites

The Geometry Type Beam can have every shape you want (with a custom 3ds file). For the beam itself: Currently, the GDTF specification does only have properties to describe a beam origin that is circular (Geometry Type "Beam" Property "BeamRadius" - Description: Beam radius on starting point. Default Value: 0.05; Unit: meter.). Properties to describe other shapes of beam origin are on the list.

At the moment I would create a rectangular Geometry Type "Beam" to represent the combined surface of the LED output. Unfortunately, the beam origin and the beam itself would be circular.

Link to comment
Share on other sites

  • 4 months later...

when will the next update be? I guess many fixtures depends on that! For example if you try to create a strobe (like the Martin Atomic, Clay Paky Stormy or GLP JDC)...its impossible to create a fixture this way!

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.