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Petr Vanek

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Petr Vanek last won the day on January 6

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  1. >The specs really must permit files to be compressed with deflate. Thank you, we are open to suggestions and proposals. Btw, completely off topic in this thread πŸ™‚
  2. You can add virtual pan/tilt to the geometry, which then allows the operator to preset these in places like MA3. For remotely connected visualizer (Vision...), virtual channels would not be transmitted, there you would have to do the adjustment by the tools of the visualizer (if available).
  3. The gdtf-share as a landing page has link to all the major destinations (builder, forum, share, help), the share itself links to builder/forum. We will consider it, thank you.
  4. This is new issue, we have seen this on Friday afternoon. Mark the file WIP @NRG Sille please, before this issue is ironed out. Cheers Petr
  5. We will be pushing some improvements out soon. This is partially related to the recent transition to GDTF 1.1 in the builder (Builder v1.4) and to the move to VPLT as a third party independent entity providing oversight over the hosting, in order to maintain an independence from the founding members. We use the builder every day and while we have seen some issues (and we keep reporting them), we were able to maintain our work normally.
  6. GDTF 1.1 specifies default values for each ChannelFunction, because ChannelFunction could have a value range, which is outside of a default value defined on a Channel. The Channel also has a "default channel function" which is giving default channel behavior.
  7. Hello @Snabbelicious, do you use any adblocking software? Or have many tabs open? The builder keeps data stored locally in your browser session. If you "just reload" the page, normally the last fixture is stored under the "Restore last session" icon. Or is there a particular sequence that you know would trigger this? Thank you Petr
  8. Hehe, add Inkscape onto your list Rex πŸ™‚ I do not mean which software can open/create SVGs, but if there is any software that utilizes the SVG 2D symbol from GDTF (thumbnail.svg), this is typically used in planning tools.
  9. Hi all, is there currently any software that utilizes the thumbnail.svg ? thank you P. @moritzs @dmueller @klinzey
  10. Hi @GreenManProductions, maybe you defined the beam as None? You can choose a beam type in the Builder β†’ Geometry β†’ geometry chain β†’ Beam: The BeamType describes how the Beam will be rendered. β€” β€œWash” – A conical beam with soft edges. β€” β€œSpot” – A conical beam with hard edges. β€” β€œRectangle” – A pyramid-shaped beam with hard edges. β€” β€œNone” – No beam will be drawn, only the geometry itself will emit light. Hope this helps, Petr
  11. Hi @Wouter Verlinden, essentially, Channel Function is "the" definition of physical behavior, as defined by the Attribute. So it is correct to create different ChannelFunctions for different behaviors. Now, as for macros, because macro can mean several different things which might not be implemented by visualizers, it is then up to you to decide if you actually like to split them into various ChannelFunctions, which can be nice for the user to be able to select them individually (only color macros, only intensity macros...), or to have only a single tab with "all macros" defined as channe
  12. Hi @Monkeypuzzle, full GDTF spec is here: https://www.beuth.de/en/technical-rule/din-spec-15800/324748671 Your region #2 would be colored in magenta. But your gobo will still be round, meaning the "roundness" or "gobo holder" is defined by alpha (region #1). Size of the gobo itself doesn't matter (maximum size is 1024x1024), smaller picture will be more pixelized, but yes, the ratio of gobo (that is the region #2) vs the holder (#1) is important (for example for beam reducers). Hope this helps cheers Petr
  13. Hello @hantoo, these are largely implementation details in visualizers, as for your definition, you can choose a beam type in the Builder β†’ Geometry β†’ geometry chain β†’ Beam: The BeamType describes how the Beam will be rendered. β€” β€œWash” – A conical beam with soft edges. β€” β€œSpot” – A conical beam with hard edges. β€” β€œRectangle” – A pyramid-shaped beam with hard edges. β€” β€œNone” – No beam will be drawn, only the geometry itself will emit light. So for soft edge you can choose the "wash", for asymmetrical you can choose "rectangle". You could also build an array of "pix
  14. @saajjj and @DanyAtCAST, sorry for a later reply and Happy new year! πŸ™‚ Yes, this is intentional. There has been an ongoing effort to clean up the share and to provide much better moderation tools to GDTF authors and device manufacturers, giving them better tools and workflow. This includes a concept of WIP (work in progress), which allows them to hide unfinished work. At the same time, all files have been marked as WIP, because of the huge amount of testing files. Files authors now can (and must) mark the files as "released" to be available. Do note, that prior to this we had tr
  15. Hello @Monkeypuzzle sorry for a late reply. It seems that the gobo is not in a correct format - it must be well defined in sense of regions: 1 transparent Background 2 opaque region (black) 3 colored region (white or colors) The GDTF spec defines this in more detail. As far as particular implementations, best is to check within each manufacturers support/forums. Hope this helps Petr
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