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Petr Vanek

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Petr Vanek last won the day on October 31

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  1. Hi Paolo, I think some of the issues have already been fixed and we will push then with next update but thank you for the list, this is very helpful, i will pass this to the devs. cheers Petr
  2. Hello, this would indicate some network connectivity issues on your side, upload and download seem to be working OK when we are double checking it here. Kind regards Petr
  3. Hi Paolo, yes, this is if you start from the empty template. If you start from another template, all is OK. We have already fixed it and will push this fix to the live Builder when we are back from LDI. Please let me know in this thread if you experience any other issues, thank you Petr
  4. Hello, sorry, this is not the right place. You are using MA2 while this forum is about GDTF which can only be used on MA3. Please get in touch with your MA support or try using the MA forum, Kind regards Petr
  5. Hello. I think the issue is in the extension. If you rename it to *.3ds , then it works. Maybe you cannot even see this on the operating system of your choice... not sure. I will report this. Kind regards P.
  6. Hello. Make sure that the geometry tree root is linked to your DMX Mode. Cheers Petr
  7. FYI, the issue has been found and is fixed, it will be part of next maintenance release of the builder.
  8. Hello @mhersland, we do not experience frequent crashes but we also save regularly. The builder now displays warning after 15 minutes of time with unsaved data, to help you remember to save. You should make sure that you save when you change tabs/windows for a long time and also ensure that your computer and browser is stable and up to date. What system and browser are you using? What do you see when the crash happens? Kind regards Petr
  9. Thank you! Submitted as https://github.com/mvrdevelopment/spec/issues/128
  10. Hi @Paolo.Prolights, sorry about this, i have re-reported it again. P.
  11. Corect, they're not using references, I think they didn't know about it back then. We do use references pretty much all the time and we typically add custom models for the lenses too, for nicer look of the face of the device.
  12. Hello @mhersland, here is what you do: First, you define your pixel. It will be a new, top level geometry: this is the model pixel You define it as a Beam: Then you go to the DMX and add DMX channels for this pixel, only once: Then, you go back to the geometry tree and add this pixel to your geometry tree (Add child geometry) as a reference: and you add it as many times to the geometry tree as many pixels you want to have... essentially, you define it once and then keep clicking the Duplicate selection, or use the Multiple duplication and enter how many pixels you want to add: (Here, i added it 4 times). Now you adjust the x and y of each of the referenced pixels1,2,3,4... you must do this manually for each pixel. You will also now define the DMX offset for each pixel: Imagine that this pixel is controlled by RGBW, that is 4 channels. So when you are editing these referenced pixels, edit not only x, y, but also edit the address offset, alway adding 4 to the previous one. First reference will be at 1, second at 1+4=5, next one at 9, next at 13...: Now, if you look at the Summary tab, you can see that we now have four pixels, each with 4 channels. This way allows us to have a nicely defined pixel and dmx channels for it, then just reference it as many times as needed. You can change the beam properties of the original Pixel in one place and it is used by the references. The Luminous Flux (if you add this value) of this pixel should be a value of the real individual single pixel. We can now also adjust DMX channels in one central place and these again, are used by the referenced pixels. The file i used for screenshots is attached here. Hope this helps P. User_Test@Pixel_references@Pixel_references.gdtf
  13. Hello @mhersland, i think that what you are looking for is geometry references. This allows you to define the model just once and reference it many times. Look at some other multipixel fixtures, like some Strobes or the Spiider... hope this helps Petr
  14. @anebo yes, the API exists. Please email info@gdtf-share.com for access. Hope this helps P.
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