davidg Posted January 10, 2020 Share Posted January 10, 2020 Hello everyone, Do the 3D models built in the fixture builder transfer over when imported into MA2? For example, The Robe Tetra has a 3d symbol that works on MA3. Wouldn't the same 3d symbol work when imported in MA2? Link to comment Share on other sites More sharing options...
David "Rex" Whalen Posted January 11, 2020 Share Posted January 11, 2020 (edited) I don't believe the MA2 reads the GDTF format so you could not use that '3D' symbol[lost on what you mean by that]; I could be wrong, I didn't install v3.8 of MA2. MA3[which I have loaded onto a machine], will read MA2 fixture profile files but I believe they need to be exported to MA3 format, not 100% certain of that. I do know that there is a new file type of the .XML we used to have in MA2, pxml. it is now...proprietary xml perhaps? Used to be XMLP, lol.... The same 3DS model representing the fixture; yes those do not change and it does follow along inside a nested folder within the GDTF file, but not for MA2 consumption. The models are the same; 3DS files, it's in how the MA engine reads them as a profile, that is how it will or won't render or load as a fixture. MA2 needs to read 3D assets out of it's proprietary gmamedia database format....still a 3DS model, but nested inside the database for MA2 to read and render. Edited January 11, 2020 by David "Rex" Whalen Link to comment Share on other sites More sharing options...
mgeasey@clearallvisualsllc.com Posted January 11, 2020 Share Posted January 11, 2020 Hey Y'all! I just tried the GDTF to MA2 converter on the MA-Fixture Share and it seemed to work realy well! Minus one thing....the Lamp does not seem to follow suit....hmm....@dmueller is this something we can look into? My 3D models followed and got parented out correctly in the file test using MA2 v3.8.0.0, everything worked as expected minus the output of the fixture. So, if you would like to use 3D models for MA2 from a GDTF file, just simply use the upload feature of the site https://fixtureshare.malighting.com/?page=upload, we will keep following up about the lamp output portion. The upload takes a minute I'm assuming because it needs to be run through the converter script on the server, but, it seemed to be fine for me! Hope this helps! Cheers! MattG Link to comment Share on other sites More sharing options...
dmueller Posted January 13, 2020 Share Posted January 13, 2020 @mgeasey@clearallvisualsllc.com Could you please attach the GDTF file that has the problem with the output in grandMA2. Or did you upload the file to the GDTF Share and I can download it from there? Link to comment Share on other sites More sharing options...
mgeasey@clearallvisualsllc.com Posted January 13, 2020 Share Posted January 13, 2020 @dmueller Here ya go! Clear All Visuals@Highlander Wash@v0.0.0.161.gdtf Link to comment Share on other sites More sharing options...
davidg Posted January 13, 2020 Author Share Posted January 13, 2020 Hello fellas Please see the picture attached. After I upload from GDTF to MA2, this is what i get in MA3d. But with the same file in MA3, it looks correct to physical fixture. Any thoughts? Link to comment Share on other sites More sharing options...
mgeasey@clearallvisualsllc.com Posted January 13, 2020 Share Posted January 13, 2020 Hey David! Is this a multi instance fixture? Cheers! MattG Link to comment Share on other sites More sharing options...
davidg Posted January 13, 2020 Author Share Posted January 13, 2020 1 minute ago, mgeasey@clearallvisualsllc.com said: Hey David! Is this a multi instance fixture? Cheers! MattG Hello Matt, Yes it is. Its the Robe Tetra2 Link to comment Share on other sites More sharing options...
mgeasey@clearallvisualsllc.com Posted January 13, 2020 Share Posted January 13, 2020 can you send the GDTF file for us to look at? Link to comment Share on other sites More sharing options...
davidg Posted January 13, 2020 Author Share Posted January 13, 2020 Robe_lighting_s.r.o.@Robin_Tetra2@18122019.gdtf This is it. Link to comment Share on other sites More sharing options...
mgeasey@clearallvisualsllc.com Posted January 13, 2020 Share Posted January 13, 2020 Thanks @davidg Let me do some things on my end and see if I get the same result, will get back to you shortly! Cheers! MattG Link to comment Share on other sites More sharing options...
davidg Posted January 13, 2020 Author Share Posted January 13, 2020 (edited) Thanks @mgeasey@clearallvisualsllc.com! Edited January 13, 2020 by davidg Link to comment Share on other sites More sharing options...
mgeasey@clearallvisualsllc.com Posted January 13, 2020 Share Posted January 13, 2020 @dmuellerIn regards to the above with the higlander file, I found the issue, it was a physical to/from error, in which I couldn't see in MA3 3D as the Iris function is not implemented yet and it's the only way to test GDTF files hahaha Cheers! MattG Link to comment Share on other sites More sharing options...
mgeasey@clearallvisualsllc.com Posted January 13, 2020 Share Posted January 13, 2020 @davidg So, I tested out some of my multi instance fixtures and the result is the same. I believe what is happening is the way that the multi instance models are structured in GDTF with the new parenting structure and reference structure, that there's no definitive way for the converter to depict the correct geometry for the base and other parts and pieces of it. All of the DMX is coming over correctly, but, like @David "Rex" Whalen said above, without MA2 being able to decipher the model in which MA2 is use to seeing, it seems to only be assinging the lens of the object because this is the object that the reference is using. Without another reference in the topology referencing the base/yoke/head, it can't bring them in and assign them. This is correct for MA3 and other control consoles as this is the new structure. In regards to "simple" fixtures to where the topology is all one tree with no references, the models track correctly. As this is an MA Lighting "issue", which it's not really an issue but just how the software is written, there's not much that can be done from the GDTF side of things. @dmuellercorrect me if I'm wrong and speaking incorrectly. I hope this helps! Cheers! MattG Link to comment Share on other sites More sharing options...
davidg Posted January 13, 2020 Author Share Posted January 13, 2020 Thanks @mgeasey@clearallvisualsllc.com! I will try to find a work around. Link to comment Share on other sites More sharing options...
David "Rex" Whalen Posted January 13, 2020 Share Posted January 13, 2020 For things to parent 'correctly' inside MA2 and render correctly, you may need some specific Geometry Helpers in your base model for things to offset in a visually correct way. Perhaps if you build the GDTF fixture as you do a MA2 fixture needing parenting, you'll get a more visual result/solution...haven't tried it yet; but it's something I've been postulating inside the ole 'hardhat',;), if you know what I mean...as I consider what renders in MA2/MA3 and how fixtures are constructed with regards to 'helpers'. GDTF would seemingly make strange modeling constructs unnecessary moving forward in how we describe 'fixtures' when they render... If your target is MA2, I'd write the file in 1.5 FixtureBuilder or in a MA2 emulation/onPC...beat the Christmas rush, as it were and I often say. 'Conversion' most often does not parse 100%. Until all console manufacturers get in line with the evolving GDTF; it's a matter of keeping the 2 things separate, as we did when using custom models and Multi-Instance fixtures between v3.1.2.5 and 3.2+ and adjust accordingly. M'eh, what ya gonna do? Link to comment Share on other sites More sharing options...
AyrtonTerrier Posted July 21, 2021 Share Posted July 21, 2021 (edited) Hello, Let me come back to this topic, it is now possible to transfer a gdtf to a MA2 fixture while keeping a functional 3D, only for products with a single emitter however, my question is: - is it planned to do the same with multi instances ? Edited July 21, 2021 by AyrtonTerrier Link to comment Share on other sites More sharing options...
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